General

Unlimited boss entry counts until its cleared

I never understood why they only do this with some bosses. For magnus and RA, you can enter as many times until you kill the boss. If you die or d/c, you can enter again and again. Bosses like zakum or horntail, you can't enter again after dying or d/cing. This should be done for all bosses, and no one would have to worry if they die or d/c. I mostly d/c at czak and ranmaru sometimes doesn't show up, and then I lost my entry counts just like that

August 31, 2015

22 Comments • Newest first

Traitor

I like it the way it is because if it was one lump of exp, I'd only level and 99.99%. However, now I am able to level twice every arm or 2

Reply August 31, 2015
IHurtzLotz

[quote=immadkawaii]I never understood why they only do this with some bosses. For magnus and RA, you can enter as many times until you kill the boss. If you die or d/c, you can enter again and again. Bosses like zakum or horntail, you can't enter again after dying or d/cing. This should be done for all bosses, and no one would have to worry if they die or d/c. I mostly d/c at czak and ranmaru sometimes doesn't show up, and then I lost my entry counts just like that [/quote]

if they let you.. not gonna lie CHT=best trianing place NA over 1 trill an hr if u were playing when unlimited entry glitch was up

Reply August 31, 2015
Cxter

Also make ranmaru available for all channels as well.

Reply August 31, 2015
Xelerus

This would lead to infinite Gollux Coins.

Reply August 31, 2015
warrior4fame

Purposed Solution:
Exp can only be gained up to a maximum of the number of times it can normally be entered.
E.g. HT and zak have 2 daily entries so make it so you can only get exp from parts (difficulties that have shared entries also share this limit) twice a
day but reenter as many times as needed until 2 fully completed runs
PB for example has a 1 entry cap so make it so you only get exp from parts once if reentry is done

Counter arguments for my purposed solution?
Nexon NA has incompetent programmers

Reply August 31, 2015
aznanimality

[quote=diakka]I'd like to be able to enter unlimited times after defeating. I understand the reasons behind a 24hr wait period and all; but its almost pointless anymore for some bosses.[/quote]

The exp obtained from killing bosses is leagues ahead of what you would get from just grinding.
No one would ever train again since bosses give several magnitudes of better EXP.

Reply August 31, 2015
LuizEvilx

mandatory its garbage game design comment

Reply August 31, 2015
LShadow3

I mean for bosses like Zak and HT, I see the point. But I mean, for Von Leon and Ranmaru, there's absolutely no point.

Reply August 31, 2015
Diakka

I'd like to be able to enter unlimited times after defeating. I understand the reasons behind a 24hr wait period and all; but its almost pointless anymore for some bosses.

Reply August 31, 2015
Tricks122

[quote=darksword]The part when Horntail "breaks and collapses", is another monster itself. We can use the system that would give EXP upon clear, like how it's done in Root Abyss. The only downside is that the multipliers won't work like 2x EXP Coupons or a 2x EXP Event.[/quote]

I've never paid too much attention(Most of the time the middle breaks last for my anyways simply due to the classes I play and how they fight Horntail), but that does make sense. It would be a significant disadvantage, though, because events or coupons really do make a lot of the bosses worth doing at higher levels. It's how I train during 2x events if I have time and have alternate characters above 90 I want to level; having that experience removed would really suck and hurt players.

It'd prefer a way that keeps the boosts in experience intact, because otherwise, well... sure, it benefits the player who may die or disconnect, but when they're barely worth doing in the first place(A lot of my mule leveling from 90-120 is Zakum Arm runs until the mule is competent enough to level from the body), it seems like it would be a moot change.

Reply August 31, 2015
stevenman76

@darksword: I know, thats why I'm saying idk why its cleared upon entering

Reply August 31, 2015
Darksword

[quote=tricks122] but what about bosses like Horntail, where various parts can be the 'finishing blow'?)[/quote]
The part when Horntail "breaks and collapses", is another monster itself. We can use the system that would give EXP upon clear, like how it's done in Root Abyss. The only downside is that the multipliers won't work like 2x EXP Coupons or a 2x EXP Event.

Reply August 31, 2015
MeSoMeSo

Well dying shouldn't count in my opinion. But d/c is a problem I always have. THIS MUST BE DONE

Reply August 31, 2015
Darksword

[quote=stevenman76]Idk about vl though[/quote]
Von Leon, is literally just Von Leon. Nothing else would give EXP during the fight.

Reply August 31, 2015
Tricks122

As mentioned before, it's a problem for boss parts that give experience. I think that's originally why the system was put in place, and it was kept with other bosses that got released as a way to limit how many times players could enter(Since the control/skill required to do those bosses was elevated beyond 'punching bag' status). I just don't think it's an issue that Nexon has addressed, because many people don't bring it to their attention(Since many times players kill quickly).

I'm not sure if experience could always be put into a lump sum(For Zakum and Pink Bean, it's easy, but what about bosses like Horntail, where various parts can be the 'finishing blow'?), but having it be done for bosses that it could be, such as Zakum or Von Leon, would be a nice change. It might need to involve some quest changes(Since Von Leon and Pink Bean have once a day quests to get the item that brings you to them, or is consumed as a summon), but it would actually be a nice change.

Reply August 31, 2015
stevenman76

[quote=immadkawaii]@littletlk: Ahhh I didn't realize that Still a problem for like Pink bean or Von leon[/quote]

Pb towers give exp...
Idk about vl though

Reply August 31, 2015
ImMadKawaii

@littletlk: Ahhh I didn't realize that Still a problem for like Pink bean or Von leon

Reply August 31, 2015 - edited
stevenman76

[quote=littletlk]Problem with doing it for HT/zak:
Zak Arms are a great exp source and its drops are crap.
Same for HT. Kill all but one arm = great exp.
Just repeatedly enter and farm exp.

Now, if you changed boss exp to be only given in one large lump upon clearing, maybe this could be done.[/quote]

This
p2s

Reply August 31, 2015 - edited
LittleTLK

Problem with doing it for HT/zak:
Zak Arms are a great exp source and its drops are crap.
Same for HT. Kill all but one arm = great exp.
Just repeatedly enter and farm exp.

Now, if you changed boss exp to be only given in one large lump upon clearing, maybe this could be done.

Reply August 31, 2015 - edited
Jack

This is actually a good idea, in my opinion.
Wait for the people who respond with: "fund more, kill faster" or "get better internet"

Reply August 31, 2015 - edited
LiliKoby

cus nexon is lazy and fat

Reply August 31, 2015 - edited