Question about Post Hyper Hurricane
Considering Hyper Skills are just around the corner I got rather curious. My friends and I got into a slight yet friendly argument. We are not math geniuses ourselves so I thought I'd ask the public.
Bowmasters obtain a Hyper Skill at level 155 which inevitbly splits their Hurricane skill in two. Hurricane as we speak deals 260% damage at level 30, in which case it will be 130%x2. My question is would this passive skill only be worth it if you are hitting cap? I personally assumed that even though it is split in two there will still be more critical hits which would lead to a slightly larger DPS. Although I could be way off!
Thoughts, facts and opinions are greatly appreciated!
March 28, 2013
31 Comments • Newest first
@BurritoMan:
er...there's a few people i'm not gonna put it above._.
@BurritoMan:
actually if the 2m range cap is purely visible then i retract my statement. because a 2.5-3m range is more than enough to cap xD
@wk70129: Last, I checked the last few bosses that Nexon released had no touch damage. Its similar to Vellum in which you would move close to the body. Also, on bosses like Vellum, if your soloing its typically better to play around him with puppet then actually run away from him. Newer bosses don't just sit in one spot and dare you to touch them anymore.
@wk70129: You don't take bump damage from magnus, some of his attacks are easier to avoid by just going through him.
[quote=bluebomber24]@twopointonefour: Mercs don't use 3-4 rushing skills at certain bosses because it gets them killed, especially at magnus. They say that the overmobility can kill them. Like I said before its easier control for bosses that move away and on bosses like Magnus, but have fun with your shackled dps.
@MeMagicalPie: you realize that you don't always need to turn away to dodge an attack...you could also move forward. Also, not having to stop your attack even when turning the way will boost your dpm slightly due to not recasting.[/quote]
So move forward into Magnus? Brilliant. That just defeats the purpose of having a ranged weapon.
yes only worth it if you are hitting cap
@bluebomber24: It's just preference. Currently I wont be using more than 1 point in hurricane, most of it is going into u.inferno and phoenix.
@twopointonefour: That's not really the point. Moving Hurricane allows DPS to be maintained while you are dodging attacks. Instead of stoping hurricane and dodging a ball, you will [b]with control[/b] move out of the way and maintain your high dps because you will never lift your hurricane finger. Same thing applies to bosses like Pierre who tends to lumber away from you. But your saying tapping is more effiecient...okay
[quote=bluebomber24]: Mercs don't use 3-4 rushing skills at certain bosses because it gets them killed, especially at magnus. They say that the overmobility can kill them. Like I said before its easier control for bosses that move away and on bosses like Magnus, but have fun with your shackled dps.
[/quote]
It won't really matter, every bowmaster will die the same with or without being able to move naturally with hurricane or not. At their core you will need to use double jump and magnus has many hard to avoid attacks.
@twopointonefour: Mercs don't use 3-4 rushing skills at certain bosses because it gets them killed, especially at magnus. They say that the overmobility can kill them. Like I said before its easier control for bosses that move away and on bosses like Magnus, but have fun with your shackled dps.
@MeMagicalPie: you realize that you don't always need to turn away to dodge an attack...you could also move forward. Also, not having to stop your attack even when turning the way will boost your dpm slightly due to not recasting.
@bluebomber24: Mercedes also have 3 or 4 skills that rush them forward through monsters. Of course they won't care, bowmasters don't. We need to manually walk through a boss to avoid a major attack. I wouldn't say it's entirely effective, i'm more than likely just going to skip over moving hurricane.
[quote=twopointonefour]My argument against movable hurricane is that your speed gets cut in a third.[/quote]
You don't even need it -_-. If anyhthing at places like magnus, it ensures you don't overstep and gives you greater control. Moving Hurricane is not a training skill and in bossing speed isn't neccessary, even Mercs agree to that. The ability to dodge effectively is though and thats what walking hurricane does.
@triplebladez: But to avoid boss attacks, you'd have to turn away from the boss, wouldn't you?
@TripleBladez: Unless we can jump, then that may help, but it's pretty stupid we have to wait till 195. Not to mention that's the best thing Nexon can think of.
I think the critical thing was patched a long time ago. Critical doesn't help with the split damage. I think it's going to be a useless hyper unless you're able to hit max on hurricane who few can.
[quote=twopointonefour]My argument against movable hurricane is that your speed gets cut in a third.[/quote]
Do you mean movement speed? Moveable Hurricane should keep you at the same speed compared to tapping + moving Hurricane. If so, I'd like to glimpse upon any videos showing it.
[quote=TripleBladez]@wk70129: Tapping Hurricane while holding the left or right arrow keys doesn't give the full output of Hurricane (the somewhat slow start-up animation makes you lose damage unnecessarily since you're shooting out less than 14.1 arrows/sec) when you're moving a lot (e.g. Root Abyss bosses) as opposed to staying in one place and spamming it. Moveable Hurricane allows you keep avoiding enemy attacks while keeping the attack spammed fully (always at 14.1 arrow/sec) like you're actually standing in one spot.[/quote]
My argument against movable hurricane is that your speed gets cut in a third.
@wk70129: Tapping Hurricane while holding the left or right arrow keys doesn't give the full output of Hurricane (the somewhat slow start-up animation makes you lose damage unnecessarily since you're shooting out less than 14.1 arrows/sec) when you're moving a lot (e.g. Root Abyss bosses) as opposed to staying in one place and spamming it. Moveable Hurricane allows you keep avoiding enemy attacks while keeping the attack spammed fully (always at 14.1 arrow/sec) like you're actually standing in one spot.
[quote=Uniroets]Does anyone else feel that the split hurricane and the walking hurricane levels should be switched?
:/[/quote]
Is there even a point for walkin hurricane? We already know just jam hurricane and hold the left/right button.
[quote=Uniroets]Does anyone else feel that the split hurricane and the walking hurricane levels should be switched?
:/[/quote]
No >:0
The only reason why I am level 200 right now was because I wanted walking Hurricane. Everyone should endure what I had to go through, just cause.
It's a very nice hyperskill pre-unlimited. It gives the potential to outdamage funded mercs without leaving your bm
..however post unlimited it's the dumbest thing..ever (it is not mathematically possible to hit the 50m cap even with regular hurricane)
I say this because i calculated your average hurricane damage with a 2M range and 300% boss damage (sadly we capped at around 37m per arrow)
[quote=Albums]yes more hits=more chance to crit=over cap damage with 2 hits as opposed to capping with 1.
Also more AFA[/quote]
More hit=more crits but also more non-crits.
Edit: AFA procs at skill cast, not hits.
Ahhhh, Nexon logic.
You give us a present, but it's just the box.
[quote=airforce1]@TripleBladez Thanks. As he said, Split damage is completely and utterly useless unless you hit over damage cap. It makes zero impact to crit damage or AFA damage.[/quote]
Thank you very much sir, I've been pondering this for a while now.
@TripleBladez Thanks. As he said, Split damage is completely and utterly useless unless you hit over damage cap. It makes zero impact to crit damage or AFA damage.
That hyper skill is completely useless. The damage cap would be raised to 50m soon, and no one would able to hit that cap.
Oh guess I was wrong then xD
@Lazier: Yup, it's useless unless you hit cap. After the Unlimited patch, it's pure garbage since the cap is raised from 999,999 to 50m, and not one BM in kMS has been able to reach that cap.
[quote=Albums]yes more hits=more chance to crit=over cap damage with 2 hits as opposed to capping with 1.
Also more AFA[/quote]
Oh wow, totally forgot about AFA. Thank you!
I wish I could understand all the math behind it though, how much of an advantage is it
/Ninja'd
@TripleBladez Oh I makes sense.. So it is useless unless you're hitting cap?
Nope. [url=http://www.basilmarket.com/show/guide/446]http://www.basilmarket.com/show/guide/446[/url]
Check common misconceptions. Even though Hurricane is split, it's still treated as one attack which means critical rate stays the same as well as AFA.
@airforce1: Grats on getting your thread stickied, by the way~.
yes more hits=more chance to crit=over cap damage with 2 hits as opposed to capping with 1.
Also more AFA