General

Kmst Lvl 200 night walker

http://www.youtube.com/watch?v=_cuIF4iUGfs they look like really good bossers but I don't main thieves

April 11, 2014

16 Comments • Newest first

AckarRed

[quote=twopointonefour]This is by far the slowest training job, you have no multi-hit mob skill until 3rd job. They have such poor mobbing abilities that I wouldn't be surprised if people complained about how slow it is training them up to 100.[/quote]

In other words, it's pre-Justice Night Lords all over again, people should be mobbing all over NWs like hotcakes!

Reply April 11, 2014
twopointonefour

This is by far the slowest training job, you have no multi-hit mob skill until 3rd job. They have such poor mobbing abilities that I wouldn't be surprised if people complained about how slow it is training them up to 100.

Reply April 11, 2014 - edited
Fusionpressure

[quote=Themarkoftrey]It's supposed to be an attack but I think it's glitched[/quote]

I believe it was because they missed, they activated the attack before the dojo boss spawned.

In any case, class doesn't even look that appealing. NL with a new coat of paint.

Reply April 11, 2014 - edited
watchmefall

@lKingAura: I literally defined the scope of my rant -> Quint throw vs Quad throw

You brought in "PLUS the bat comunion triggering faster with more shadow clones."

which clearly has nothing to do with what I'm talking about o.o

Reply April 11, 2014 - edited
watchmefall

@lKingAura:

Which part of comparing quad throw vs quint throw do you not understand?

Reply April 11, 2014 - edited
watchmefall

[quote=lKingAura]Its not about the %s, many players can 50m caps now. also when you get your shadow partner on quad throw thats 8 lines, on quint throw thats 10 lines (2 more) and finally his hypers help that quint throw with shadow partner x4 making NL totally useless to the expert eye.

Edit: scratch that, its x6 throw with the hyper making the shadow partner hit 12 lines > 8 lines the NL has PLUS the bat comunion triggering faster with more shadow clones.[/quote]

Here is an [i]more[/i] "expert eye" for you:

[i]With your assumption that everyone caps (every hit is a cap):[/i]

[b]Quad throw[/b] (5 hits with hyper, 70% damage SP): [b]425m[/b]

[b]Quint throw[/b] (6 hits with hyper, 60% damage SP): [b]480m[/b]

[b]That's a 13% increase in damage[/b]

[i]As for the damage done by the 4x SP hyper:[/i]

-2nd SP: 30m x 5= 150m
-3rd SP: 20m x 5= 100m
-4th SP: 10m x 5= 50m
-> [b]300m extra damage 10% of the time[/b] (skill lasts 30 seconds, with a 300 second cool down) => [b]30m[/b] on average

So overall, looking at the damage per hit of JUST quad/quint throw, assuming every hit caps:

[b]NL: average of 425m per quad throw[/b]
[b]NW: average of[/b] (480+30) [b]510m per quint throw[/b]

[b]So NW hits 20% more than NL[/b]

Yay, still not as OPed as I wanted them to be

I purposely excluded bats since their procurance chance and effect on bosses is pretty ambiguous atm

Reply April 11, 2014 - edited
infinteZero

[quote=Chowder94]What exactly happened at the end there?
What did that hyperskill do besides change the background?[/quote]

Dominion: Maximize the power of darkness, creating a supernatural area. [required level: 170]

Level 1: 720% damage 10 times on up to 15 enemies. You will become invincible while attacking. Your attacks for the next 30 seconds will instantly create the max number of Mark of Darkness stacks, and Shadow Bats will be summoned. Cooldown of 300 seconds.

http://orangemushroom.wordpress.com/2014/04/10/kmst-ver-1-2-501-flame-wizard-night-walker-update/

good stuff right their lol i like its effects

@Themarkoftrey: but xenon is a thief/pirate o.o

Reply April 11, 2014 - edited
Reflexes

NW with Quintuple Throw + That Last Hit Bonus attack...Sextuple throw?

Reply April 11, 2014 - edited
Deadly1337

so far, out of the two[NW/BW] BW seems much more impressive, especially considering it gets DoT and platform coverage.

Reply April 11, 2014 - edited
watchmefall

I'm not that impressed... I was hoping for another Xenon OPedness release

Damage per quad/quint throw:

NL: 3040%

NW: 3312% -> 10% difference

Sure NW hypers are cooler, but they come with a 5 minute cool down

I guess the only advantage of going to NW would be the res/ bind skills

Reply April 11, 2014 - edited
Lamato

That hyper skill alone is enough for me to want to play.

Reply April 11, 2014 - edited
OoYuukioO

What Thief class aren't good bossers?

Reply April 11, 2014 - edited
Themarkoftrey

I know but it feels like a pirate to me and I have pirate Fafnir

Reply April 11, 2014 - edited
Themarkoftrey

It's supposed to be an attack but I think it's glitched

Reply April 11, 2014 - edited
Chowder94

What exactly happened at the end there?
What did that hyperskill do besides change the background?

Reply April 11, 2014 - edited