General

Why did Nexon Nerf RampJ, MPE, and DIPQ for no reason

Just came back from break and it seems like this patch nerfed a lot of things recently. These places got hit really hard. I don't understand what is the point of this nexon, are you trying to not make people interested in PQs anymore. You took jesters, aliens, LHC away, now HoH, now warrior grounds, now this? What are trying to gain out of this nexon since you nerfed these places for no reason. I don't see it listed in their update notes.

April 24, 2016

16 Comments • Newest first

Bleute

Actually, chaos bosses came out (July 2010 IIRC?) about half a year before the big bang and I remember this since I was on one of the first (if not the first) czak runs in my world. It was around the time potential scrolls came out and shortly before I quit. The chaos patch was something different that came after the BB, and brought empress.

Reply April 25, 2016
Samygxz85

wait was this this week? or are we talking about a previous nerf?

Reply April 24, 2016
KrazyKid132

Nexon goes about balancing wrong. Their main problem with RnJ,Mpe, DIPQ,etc is because almost everyone trains there, and thats not good game design esp for something as grindy as an mmo. They want people to go to more than just those places, but the problem is they give no other alternatives. they think that nerfing a decent grinding spot to the same level as other sub-par training spots will balance the game. If they want people to train at different maps they have to give incentives to go to other maps. They keep nerfing places without giving us an alternative.

Reply April 24, 2016 - edited
Crizit

Not to be harsh but I think this is a right move. Everything been too easy after 2010. Way too easy. Getting mesos. Leveling. Getting free items. When you easily get what you want, you get tired of quickly. I'm welcoming these nerfs.

Reply April 24, 2016 - edited
DeeeMon

Use the maple guide then, explore the whole maple world instead of grinding inside a PQ for so many levels. It's not that hard to level, just Kishin a map and give Holy Symbol to yourself on another computer. Nobody even completes R&J PQ to the end anyways, it deserves this nerf.
Kishin might be nerfed later on too.

Reply April 24, 2016 - edited
arayuks

Said what RnJ? whats that people even train there still?
MPE is still same, or at least I havent felt any change

Reply April 24, 2016 - edited
KrylonEMS

Stop crying about it, the nerf of exp was supposed to happen 3-4 years ago like in every other server. GMS spoils you and you cry when they take something from you.

Reply April 24, 2016 - edited
joblessjim

@sirkibble: Not going to defend that user, but there's a few things you need to take into consideration.
And before I continue on, I'm a pre big bang player as well.
But what you need to realize is that nexon already set a precedent as to how fast one was able to level. For years now getting to level 200 has been rather easy, and those pq's have been the source of doing so. People have adapted to that speed and pace in terms of leveling. So to have that suddenly changed is actually a pretty significant issue. The fact alone being that the damage has already been done; people were able to level that fast for years now. So to change it after the fact doesn't really make a whole lot of sense. Why nerf it after it's been abused for years? It had already become a standard.
There's not a whole lot of sense in suddenly making it harder to level. The value of levels were already depreciated, and the user base had become accustomed to that training speed. It does not benefit anything to nerf it now.
So for people to complain about the game as it is does not make them spoiled. I have this view and I haven't actually leveled my characters in years.

Reply April 24, 2016 - edited
TTBlueRabbit135

@carbyken PQs were the last thing that people would communicate with each other. I'm not impressed at all about the changes Nexon keeps making to kill their game.

Reply April 24, 2016 - edited
hyperactivity

@eternalmemory: Lmao your posts make me laugh. You claimed few days ago that you "soloed" czak/ cht/ etc the chaos version of bosses pre-bb but the chaos version didn't even come out till the chaos patch after BB patch. So, grats on finally getting the timeline correct. If you are claiming that you used to solo CPB with ease (which has total hp of way over 50 bil and hard gollux which has hp of 17b total) but can't solo hard gollux with ease, then it looks quite sad/bad at your end. (Another point I want to mention is that CPB entry back in the day couldn't be alone, needed total of 3 people to enter) I wasn't able to solo CPB till I hit 2m range but I was able to do hard gollux from 350k range. It took like 14min but it got the job done.
The bind from gollux is annoying but it can be easily overcome. Buy a B neb from fm called "abnormal status duration" and put it on your top. It reduces the abnormal status time by 2 seconds and with this you won't be bound at all. Its like 50-70m in Windia so I assume its same or cheaper in Scania.

OT: I think its because people tend to abuse it for wrong purpose. RnJ was meant for party quest purpose but 99% of population just did RnJ for that one stage grind till 150. Nevertheless it was great exp. Same with other places like voodoo/hoodoo, jesters, LHC, SDH, etc. people just overcrowd those places because of its exp leading to ks war/ botting etc. and neglect any other possible training spots. Its very inconvenient for players as those places provided ease for levelling and without them its relatively harder to level.

Reply April 24, 2016 - edited
Carbyken

@ttbluerabbit135: Did they really do that? Huh... I'm partly glad they did it.(?) Mainly because it kinda killed the point of this sprawling world the game resides in. Though admittedly I know people would rather have convenience over thrill. (Hoping that's the right way of putting it.)

I get the feeling PQs are gonna become more and more less viable over the years (Perhaps), and focus strictly on various areas like it really should've been for the most part.

Reply April 24, 2016 - edited
WhoaMomma1

The bind takes 50% of your HP.

Yadda yadda apparently solo CHT is easier pre-BB than having 500K range for Hard Gollux.
Hard Gollux is harder than CPB. I can't believe such idiots exist on this planet.

Reply April 24, 2016 - edited
lksuea

ya whats the point of any def stats that don't give you more dmg other that of status resistance like, hp avoid etc... when we just gets OHKO right?

Reply April 24, 2016 - edited
TTBlueRabbit135

@wall what do you mean every patch? Are you talking about the spawn, yes I am aware the spawn always resets after maintenance but this time, they nerfed the exp by slightly more than half. This is a big deal as R&J was a place where I can get my link skills to 120 quickly, but now it's gonna take so much longer ugh.

Reply April 24, 2016 - edited
WhoaMomma1

Yeah, they just ninja-nerfed these crap.. Took ages to get to 120 with RNJ.. Lost motivation to even train links.
Not like all the 140+ levels is so limited already.

@eternalmemory
You in general just pure suck.

Quit lying to yourself how you can solo Zakum and Scarlion. At those levels pre-BB
You solo'd CHT and CPB at 18x after BB? Yeah good joke.

CPB is harder than Hard Gollux. You can literally blow Hard Gollux up in like 2 mins doing 23-25mil lines.
While CPB has 14 (from what I remember) different bodies. So someone like you can't solo because you can't control your stupid character. You're an idiot for thinking CPB is harder than Hard Gollux. Anyone whose played this game long enough knows that CPB is harder than Hard Gollux. How are you dying so much? You just suck learn to control your stupid character.

Reply April 24, 2016 - edited