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Mage

Best bossing mage?

I wish to make a mage to play but I still want to be able to boss to some extent. It looks to me that all mages (although some not as well as others) can mob and train pretty well on their own. So which excels the most out of the current choices? This is taking things into account such as survivability, 1v1 damage and etc...

On a side not if I do happen to make one of the adventurer mages, would it be a good idea to make a bishop to start and change jobs later? Is it much faster with HS? And I know Kanna isn't up there but I haven't forgotten her or Blaze Wizards and maybe even Beast Tamers?

September 4, 2014

41 Comments • Newest first

ImCrunk

anoyone who said battlemage SMH really though how are you supposed to kill anything if your just gonna have to recast aura ( wich can't be saved with buff freezer)..
Pierre can't be soloed chicken can't be killed.. vellum LoL..
Just queen is an option really.

Reply September 10, 2014
Singaporean

@CherryTigers: Pet heals mana iirc. I hate using pets so i'll never get those pet skills or any pet bonuses or any matk from pet gear.

Reply September 9, 2014 - edited
CherryTigers

[quote=Singaporean]I see you missed out kanna so I'll do one:

[b]Kanna[/b]
+Great survivability. Haku heals you often and hp scales like crazy (94k buffed here, 100k+ soon)
+45% boss barrier
+With new jms updates, kanna will be THE support mage. Haku's buffs affect party now.
+Best mage hurricane skill. 2nd to mech's which has 6 lines and not 5.
+No magic guard
+2 binding skills
+Haku protects against some boss effects (stun from vellum rocks, pierre hats sometimes, etc)
+80% stance
+Able to heal self and teammates
+With jms updates, haku's heal buff will party-oriented which means the entire party gets healed even with zombify up since it bypasses it.
-Mana reliant which means unless you have a potion pot (pretty cheap to get and maintain) you will run out fast
-Slowest mage tele in the game. Sucks to die because of it.[/quote]

This sounds so appealing lmao. 94k hp wow...
Question: If I use a potion pot + auto pet mp heal, will the pet heal my mana on a kanna?

And to the people who are calling FP mage the worst choice, they're here for raw carnage.
And as for the people who keep on mentioning survivability and FP mobility...

If you have good control and good skill, you should have no problem in almost any boss except maybe for empress v2 but that problem is alleviated with a good support team which enters with you.
My FP has absolutely no problem in any CRA boss including vellum so unless you have piss poor control, the "surviability" issue is solved.
FP teleport is good with telecasting and can dodge a chaos vellum tail just fine since its teleport distance is the perfect distance and can survive in hard magnus so I don't honestly see any problem with fire poison mage at all.
Teleport fits perfectly between two chaos pierre hats that drop, can telecast perfectly in almost any synerio that I can imagine, and I find the teleport distance to be absolutely perfect for being the main agro in chaos vellum, which plays "support" since your party can attack vellum as you control vellum.

In fact, I can even solo hard magnus on my FP without any binds so the arguments about "survivability and mobility" should be entirely discarded.

And to the people who keep on mentioning DoT... DoT not only inflicts massive amounts of damage in the duration of a 20 minute boss fight, it also keeps you alive. Hypotehtically, let's say you're a weak FP with very low DoT's. That's fine. It keeps you alive:
If you have DoT effects on chaos vellum, you can see which side he teleports to when he uses deep breath, you can see where red pierre is going to appear before he even shows up to 1-hit-ko you, you can see where the mobs are in the bottom of a hell gollux solo since you can see the "poison symbol..."
So that solves the survivability issue if I may say so myself.

And let's not forget the merits of flame haze, which inflicts two DoT effects in one shot:
1. slows down enemy movement aka blue pierre moves much slower
2, removes any touch damage that you may receive so you can walk past things such as blue peirre or empress with ease since they can't touch damage you anymore.
3. avoids hard magnus' rush skill which allows me to solo him without any binds, but I'm sure even if this was removed (assuming magnus only single KB's) I can still solo it without a bind.

Let's talk about the final thing that was considered a "con" of FP. Stance. Mihile link skill + FP's passive 50% buff duration... yea, done? And lets consider the possibility that we were in KMS and mihile didn't exist. Gollux doesn't exist either so stance is no problem there either.
The only situation where I could see stance being a real issue is in chaos pierre when you could get hatted more often but again, this is something you can control. Also, there's chaos vellum's green slime attack that can KB you. You can predict which direction the KB will be by which direction vellum is facing so again, with good control and mastery of the boss, there is absolutely no issue.

FP is raw damage so it relies on your own skills and abilities as the player to master every boss in the game.

FP wins in terms of raw damage and is the most cost effective mage in my opinion if you want to hit damage cap the earliest with the lowest amount of funding so in a merchant stand point, it also wins.

Not trying to be bias. Just keeping it real. Before funding a mage, I looked at all my options and I picked FP mage for these good reasons and I haven't regretted my decision yet. I funded my FP to the point of 2m~2m range and I can only see positives in my decision.

Reply September 9, 2014 - edited
ho4show

@Proxyied: That was already established wasn't it? I even said that F/P are the best bossing mages most likely. the OP should already know by now that F/P is the strongest, in which case they could just close the thread. So might as well cover all the bases while we're here.

Reply September 8, 2014 - edited
ReesaMapler

[quote=duriel123]Ya know what, I think a lot of people have trouble understanding how the DoT system works on F/P mages. Let me just point out that the DoT damage is actually pretty insignificant compared to your regular attacks, unless you are @green4ever and your DoT ticks 100m . But for most of us, the extra damage we get from DoT's alone is for the most part negligible. The main reason we stack DoT's is to proc storm magic, fervent drain, and the extra damage on Mist Eruption. Unlike what @RessaMaple suggested, we cant't just set up DoT and run away, we have to be attacking with paralyze or FH-ME just like everyone else.

I think you've got it backwards, F/P mages excel especially at lower levels of funding prior to capping with ME.[/quote]like i said i flopped bad when i tried it lmao

Reply September 8, 2014 - edited
duriel123

[quote=RessaMaple]Of all mages it has the worst survivability, too, which dot probably helps with by being able to cast and run.[/quote]
Ya know what, I think a lot of people have trouble understanding how the DoT system works on F/P mages. Let me just point out that the DoT damage is actually pretty insignificant compared to your regular attacks, unless you are @green4ever and your DoT ticks 100m . But for most of us, the extra damage we get from DoT's alone is for the most part negligible. The main reason we stack DoT's is to proc storm magic, fervent drain, and the extra damage on Mist Eruption. Unlike what @RessaMaple suggested, we cant't just set up DoT and run away, we have to be attacking with paralyze or FH-ME just like everyone else.

[quote=RessaMapler] I'm only listing it because I've seen the damage other players can do with it, but it also requires a lot of funding to make it worthy.[/quote]
I think you've got it backwards, F/P mages excel especially at lower levels of funding prior to capping with ME.

Reply September 8, 2014 - edited
ReesaMapler

I have main'd all but luminous and this is my final ranking:

1st) luminous/bam tied for 1st
+ high natural survivability, which can be hard to get unless you are crazy tier funded.
+ fastest movement/attacks - this seriously makes a huge difference
+ luminous' mobbing is insane and makes it level way faster than any other
can't really think of a negative for either.
in general these two are also more /fun/ than the others, and easiest damage if you are low or no funded..

2nd) F/P mage
if you don't know what you're doing, these are the WORST mage class. DOT play-style is not easy to adjust to after playing the other mage classes, and personally I flopped bigtime when I temporarily switched my bishop to this. Of all mages it has the worst survivability, too, which dot probably helps with by being able to cast and run.
I'm only listing it because I've seen the damage other players can do with it, but it also requires a lot of funding to make it worthy.

3rd) kanna
Essentially the modern day bishop - outdated, useless healing abilities have been replaced by highly sought after bossing buffs and binds. Its attacks are average but the buff effects are pretty blatantly shaped for party bossing. They are incredibly easy to level bc they are highly sought after for their buffs, and can increase spawn rates.
Poor survivability without funding, but as a support class that doesn't matter too much as you'll probably stay away from the main slaughter.
I think that funding is wasted on a kanna, because the same funding on a different mage would result in much higher damage output.

4th) evan/bishop/ice mage
- Unless you're training, bishop is pretty moot. People want door and HS, that's about it. You have magic guard to survive, but they made it so it doesn't work at places like CRA = crap survivability. Your invincibility and abnormal resis don't work on bosses, so your best party buffs are moot. I funded my bishop and regret it. Even though my damage is fairly decent my attacks are all painfully slow. If I were just starting the game now, I wouldn't even make a bishop, I'd just use a phantom to steal its skills instead.
Basically only really good for training support anymore.
- ice mage: decent damage, nice stun abilities, but nothing that really makes it stand out.
- evan: I really enjoyed this when I first made it about 2 years ago. After all the changes though it feels bulky and slow.
It has decent buffs but nothing too spectacular. It also has less lines of damage, so lower total potential for uberfunding.

beast tamer:
I wasn't around when these came out but I never see them and everyone says they're terrible so.... it must be true lolz

ofcourse blaze wizard will beat all of these when the update finally comes out lolz.

Reply September 8, 2014 - edited
loxiona

@duriel123 http://www.basilmarket.com/forum/2832213

This chart was supposed to come as close to joetang's methods of calculation %/s as possible. Even with clean fans their %/s are pretty high when compared to those of other jobs on charts.

Reply September 7, 2014 - edited
Singaporean

@duriel123: The dps chart for kanna is outdated as stated by whatshisface

http://www.southperry.net/showthread.php?t=49311&page=29&p=1274982#post1274982

Reply September 7, 2014 - edited
duriel123

@Singaporean, It seems like you are right, even with elemental reset taken into BaMs and Evans seem to be more or less on par in terms of DPS.

On another topic, I never released until recently how OP kanna's %matk buff is and was under the assumption that kanna's lacked damage output based on the DPS charts. But I wonder how the DPS charts take into account that %matk buff, maybe kannas would rank much higher in reality if that %matk buff was properly taken into account for.

Reply September 7, 2014 - edited
Singaporean

@ho4show: Same can be said to you. You'd done nothing to prove evans come out on top.

@duriel123: I've taken that into consideration and even so, it's still a close gap with BaM on top.

BaMs were built for survivability. The sole fact that they recover hp every attack puts them on a level above evans just by itself.

Reply September 7, 2014 - edited
Blackinup

imo Just Read this entire thread lol. BaMs Sweeping Staff + Plus The Auras+ The amount of speed in your staff+ The ATT Speed buff gives it extremely high dps easily outclassing an Evan Not to mention if you have the Attack speed per level inner ability. All this Evan hype. Pls Sit down.

Reply September 7, 2014 - edited
duriel123

[quote=Singaporean] I really don't know where all you evan-heads are coming from with this false info. Why are BaM higher on the dps chart then? Tell me? [/quote]
Well this one I can answer, the DPS charts don't take into account the effects of elemental reset, on bosses that halve your damage the classes with elemental reset basically have their damage output doubled.

Reply September 6, 2014 - edited
ho4show

@Singaporean: Well it's already been proven that survivability is kind of an irrelevant lmao, but there really isn't any way in the universe lol? please prove it. And you haven't done anything to support your claims that BaM would finish first, so prove me wrong

Reply September 6, 2014 - edited
Singaporean

@ho4show: I really don't know where all you evan-heads are coming from with this false info. Why are BaM higher on the dps chart then? Tell me? There is no way in this universe or any alternate universe that Evan has more survivability than BaM. Now I know you're blowing hot air. Look at the skills, look at the charts. And fyi, BaM finishes first.

Reply September 6, 2014 - edited
Deadlymember

[quote=VietUA]
[b]Ice/Lightning[/b]
+ Great for Mobbing
+ Magic Resist
+ Party Binds Bosses
+ High Crit Rate
+ Hyper can make Teleport have iFrames
+ Great Support
+ Able to Pull Mobs
- Low Stance
- Training isn't Built for I/Ls (Primary Training Areas aren't Accustomed to Skills)
- Terrible Stance
- Magic Guard Reliant

[/quote]
Our hyper adds teleport range not a iframe, but still a plus.

Reply September 6, 2014 - edited
ho4show

[quote=duriel123]I guess that might help on something like the octopus in CPQ, but most bosses with DR will kill you instantly anyways (hilla, empress, shadow empress).[/quote]

i was just messin' lol.

Reply September 6, 2014 - edited
duriel123

I guess that might help on something like the octopus in CPQ, but most bosses with DR will kill you instantly anyways (hilla, empress, shadow empress).

Reply September 6, 2014 - edited
ho4show

[quote=duriel123]I'm not sure what you guys are getting at when you mention survivability amongst the mages, as far as I'm concerned they are more or less equal. All of the endgame bosses either 1hitko you, or do damage based on %hp, so unless you are a pally or have 50k+ hp, survivabillity isn't really a factor.[/quote]

lmao, fair enough. but derp more hp means we can live dr right?

Reply September 6, 2014 - edited
duriel123

I'm not sure what you guys are getting at when you mention survivability amongst the mages, as far as I'm concerned they are more or less equal. All of the endgame bosses either 1hitko you, or do damage based on %hp, so unless you are a pally or have 50k+ hp, survivabillity isn't really a factor.

Reply September 6, 2014 - edited
ho4show

@Singaporean: Please, for a BaM to beat an Evan at a boss with equal funding isn't likely. Evan's have stance, higher survivability, + soul stone. Both classes can speed cap on their own, and you're still ignoring the elemental reset other mages including Evans have over BaM's, which pretty much doubles our damage at any boss really worth fighting.
With onyx dragon summon Evans have 100% status resist. Put an Evan and BaM of equal funding against chaos hilla or something and who would finish first? *spoiler* not the BaM

Reply September 6, 2014 - edited
Singaporean

@ho4show: Yeah but we have one thing that blows evans out of the water. Haku. Once you scroll a godly fan for haku, you're matk goes through the roof. My fan for haku is 336 matk. That's 168% matk gain, 178% with c.o. That in combination with the speed of kanna's attacks pretty seals the deal imo.

Also, there's a reason why BaM are virtually on par or close to f/p. They attack VERY fast and sweeping staff is ridiculous. That in combination with stance and very high survivability makes BaM infinitely more solid a choice than Evan.

Reply September 5, 2014 - edited
loxiona

[quote=ho4show]Doesn't matter if kannas hit slightly faster when Evan's hit so much harder. We have so many damage amplifying skills it's not even funny, and do kannas have elemental reset?
Phantom imprint = 20% dmg boost to one target.
Dragons fury = 35% damage boost
Amp = 150% damage
plus the 30% dmg from illusion, def. ignore hyper and general easiness of acquiring boss% it's easy for an evan to get 100%+ boss dmg. I don't even have my RA pants and i'm hitting 2 mil lines on illusion at zak and hilla.[/quote]

It's not even slight increase in hits/s, it's pretty significant. Kanna's pretty much hit 2x faster than Evans with their main skill alone, and have additional skills that do damage simultaneously. Kanna's only have to do roughly half the damage per line of a evan's lines to stay on par.

It's not like Kannas don't have damage buffs either, 9tail fury is 15% damage. Haku's Blessing gives a +%m.att buff based on the second fan (decent combat orders+a god like fan can give as much as 200%m.att, or essentially tripled m.att), and of course the barrier that gives +45% boss.

Reply September 5, 2014 - edited
ho4show

@Proxyied: Not trying to argue that evans outdamage fp mages. We are more fun and versatile however. and Evans beat battlemages clearly at bossing so no debate there.

Reply September 5, 2014 - edited
Mentalist11

The answer is Battle Mage. your welcome.

Reply September 5, 2014 - edited
ho4show

[quote=Singaporean]@Micahmer: Doesn't hit faster than charm. A non-hurricane skill cannot hit faster than a hurricane skill. Also barrier has zero cooldown due to hypers.[/quote]

Doesn't matter if kannas hit slightly faster when Evan's hit so much harder. We have so many damage amplifying skills it's not even funny, and do kannas have elemental reset?
Phantom imprint = 20% dmg boost to one target.
Dragons fury = 35% damage boost
Amp = 150% damage
plus the 30% dmg from illusion, def. ignore hyper and general easiness of acquiring boss% it's easy for an evan to get 100%+ boss dmg. I don't even have my RA pants and i'm hitting 2 mil lines on illusion at zak and hilla.

Reply September 5, 2014 - edited
loxiona

@Singaporean You're pretty much right unless you can break speed cap with Illusion. Realistically though, Illusion has a delay of 510ms w/ booster, and vanquishers charm has a delay of 330ms. That works out to roughly 8 hits/s vs 15 hits/s for each skill alone.

Reply September 5, 2014 - edited
Singaporean

@Micahmer: Doesn't hit faster than charm. A non-hurricane skill cannot hit faster than a hurricane skill. Also barrier has zero cooldown due to hypers.

Reply September 5, 2014 - edited
Micahmer

@Singaporean: Barrier has a 3 minute cooldown though, does it not? Plus Illusion becomes 40% after hypers. PLus, Illusion hits fast enough to seem like a hurricane skill and totally hits faster than Charm.

Reply September 5, 2014 - edited
Singaporean

[quote=Micahmer]Evans know how to pack on the damage. I mean cmon. Illusion itself ignores 20% damage plus another 20% with Hyper. Furthermore it brings on its own 30% boss damage. So boom, full Fafnir plus Illusion (It being your main bossing skill) You already got yourself a whopping 60% Ignore damage and 110% Boss Damage (If you use Illusion).[/quote]

Kanna beats that easily.

Illusion: 4 hits slower cast
Vanquisher's Charm: 5 hits, hurricane status

Illusion : 30% boss 20% ignore
Barrier: 45% boss for all skills. Haku: 40% pdr for all skills.

Reply September 5, 2014 - edited
Micahmer

Evans know how to pack on the damage. I mean cmon. Illusion itself ignores 20% damage plus another 20% with Hyper. Furthermore it brings on its own 30% boss damage. So boom, full Fafnir plus Illusion (It being your main bossing skill) You already got yourself a whopping 60% Ignore damage and 110% Boss Damage (If you use Illusion).

Reply September 4, 2014 - edited
Singaporean

@redherring: That doesn't affect anyone's bossing ability. <3 I don't find him bad at all. He's not good-looking but he's not hideous either.

Reply September 4, 2014 - edited
ho4show

last i checked F/P are by the book and in theory "Strongest" cause of their explosions and dot. however i think Evan's are more satisfying and well rounded, and they'll probably kill bosses you aren't stacking DoT on faster.
Evans have 90% stance, don't need to spend nx on skill books anymore, dragon blink, naturally hit very hard and fast, however main bossing skill only hits 4times (4 very fast, very hard times.) with our dragon summon we get a free 80% stat resist, so you can get 100% easily. more mobile than either BaM or F/P. we have elemental reset which pretty much doubles our damage on any real boss, which BaM's don't have. and we hit the speed cap on our own.

Reply September 4, 2014 - edited
Green4EVER

[quote=Proxyied] luminouss are really good but they are not the best bossers at all even tho they have op morning star now.[/quote]

They fixed that, along with all the other skills that were like that.

Reply September 4, 2014 - edited
mla123

I would say f/p not just because I am one but because the damage over time stacks up and give great damage when they are all used. Plus we can fart on ppl and explode then on mobs we don't like

Reply September 4, 2014 - edited
redherring

@Singaporean - There's one potential con you missed and the one reason I don't play a Kanna, but it's a big point for me - and most likely others as well.

Haku is hideous, and there's no way to hide him. If Nexon ever puts in a CS item to revert Haku back to his original fox state, I'd jump on board. Oh, vanity.

Reply September 4, 2014 - edited
mvietp09

[quote=redherring]I think Evans might be the best option in terms of being an all-around class. They mob extremely well, do fantastic damage with little funding, and are decent at survival, as long as you submerge yourself in the aura whenever possible.

A close second would definitely be a Bishop - you'll never die, and having HS makes you beloved by all. Their damage is surprisingly decent as well.

@VietUA - F/P and Bishops have decent horizontal range with their tele, and jump-tele gives them more vertical range than Evans, BaMs, and BTs. It's also quite easy to get 100% stance on the three AMs using Mihile's link. Training on an I/L is also pretty great, as long as you use all of your skills; GC to pull for CL and FO the other. Auras for BaM are only party-applicable if you're willing to suffer a big drop in your own damage. They can also hit the speed cap (2) using any staff in the game; I also can't really tell if there's much of a difference - if at all - between using an Ele or Fafnir staff and a Green Pot... Otherwise, a pretty nice little guide! [/quote]

Just thought about this, ice lightning mages kinda feel like mechanics because you have to lay down all your bots for effective damage and support.

I also want to note that f/p are great at leveling 3rd-4th job cause those slime viruses help to cover a huge range on most maps, that plus poison mist and you've solo'd a whole map. Evans are pretty bad with vertical damage, but they do have dark fog which when used by a good Evan player is enough to cover high flying mobs. For i/l again, they get invincibility with their bind move, I've seen a friend use this skill (level 1) as a way to dodge certain moves from bosses since it's like a mini sacrosanctity (don't level past 1 or cd increases). With lumi, one big thing I've noticed is they attack very slow for most of their 4th job attacks, I've never used a green mpe with them, but I assume they are still fairly slow.

Reply September 4, 2014 - edited
Singaporean

[quote=VietUA][b]Luminous[/b]
+ Really, Really Far Teleport (and iFrame post tele)
+ Light/Dark System
+ Lots of Lines (Ender hits 14?)
+ Huge Mana Pool
+ Able to Heal Self and Teammates
+ Bind
+ Auto Magic Guard
+ Great for Mobbing
- Average Bosser unless in Equilibrium
- Rather Slow with Delays
- Rather Weak Compared to Latest Classes
- Pot Burn because Auto Magic Guard

[b]Evan[/b]
+ Great for Unfunded Players
+ Dragon
+ Great Mobility with Glide/Blink
+ Great Attacking Range
+ Summon (Extra Status Resistance)
+ Party Buffs
+ Fast Attacking
+ 30% Damage Hyper
+ Quests for SP (Removed? Correct me if I'm wrong)
- Quests for SP (" &quot
- Hack-detecting System Sometimes Boots because Blink
- Vertical Mobility + Attacking is Terrible
- Magic Guard Reliant

[b]Battle Mage[/b]
+ Crazy Amounts of Defense with Auras
+ Drain
+ No Magic Guard
+ Auras (Toggle + Party Applicable) <-- Really Nice for Bossing/Training because Others will WANT your Aura
+ Hyper Chains with Main Attack
+ Fast Attacking
+ Able to Pull Mobs
+ Hyper can make Teleport have iFrames
+ 100% Stance with 150 Hyper
- Repetitive
- People say Fun doesn't Start till 170 (Hyper)
- Attack Speed Based on Staff

[b]Fire/Poison[/b]
+ Damage Over Time (System Affects Damage)
+ Magic Resist
+ Place-down DoT
+ Amazing Bosser
+ Fire
+ Poison
- Terrible Stance
- Probably the Worst Mobility of All Mages (On par with Bishop)
- Magic Guard Reliant

[b]Ice/Lightning[/b]
+ Great for Mobbing
+ Magic Resist
+ Party Binds Bosses
+ High Crit Rate
+ Hyper can make Teleport have iFrames
+ Great Support
+ Able to Pull Mobs
- Low Stance
- Training isn't Built for I/Ls (Primary Training Areas aren't Accustomed to Skills)
- Terrible Stance
- Magic Guard Reliant

[b]Bishop[/b]
+ Great Suitability
+ Bossing Skill Heals (Great for PvP)
+ Dispel
+ Party Buff-Oriented
+ Great Mobbing
+ Heaven's Door for Extra Life (Party Applicable)
- More for Support
- Magic Guard Reliant
- Probably the Worst Mobility of All Mages (On par with FP)
- Angel Ray can't Telecast[/quote]

I see you missed out kanna so I'll do one:

[b]Kanna[/b]
+Great survivability. Haku heals you often and hp scales like crazy (94k buffed here, 100k+ soon)
+45% boss barrier
+With new jms updates, kanna will be THE support mage. Haku's buffs affect party now.
+Best mage hurricane skill. 2nd to mech's which has 6 lines and not 5.
+No magic guard
+2 binding skills
+Haku protects against some boss effects (stun from vellum rocks, pierre hats sometimes, etc)
+80% stance
+Able to heal self and teammates
+With jms updates, haku's heal buff will party-oriented which means the entire party gets healed even with zombify up since it bypasses it.
-Mana reliant which means unless you have a potion pot (pretty cheap to get and maintain) you will run out fast
-Slowest mage tele in the game. Sucks to die because of it.

Reply September 4, 2014 - edited
redherring

I think Evans might be the best option in terms of being an all-around class. They mob extremely well, do fantastic damage with little funding, and are decent at survival, as long as you submerge yourself in the aura whenever possible.

A close second would definitely be a Bishop - you'll never die, and having HS makes you beloved by all. Their damage is surprisingly decent as well.

@VietUA - F/P and Bishops have decent horizontal range with their tele, and jump-tele gives them more vertical range than Evans, BaMs, and BTs. It's also quite easy to get 100% stance on the three AMs using Mihile's link. Training on an I/L is also pretty great, as long as you use all of your skills; GC to pull for CL and FO the other side. Auras for BaM are only party-applicable if you're willing to suffer a big drop in your own damage. They can also hit the speed cap (2) using any staff in the game; I also can't really tell if there's much of a difference - if at all - between using an Ele or Fafnir staff and a Green Pot... Otherwise, a pretty nice little guide!

Reply September 4, 2014 - edited
VietUA

[b]Luminous[/b]
+ Really, Really Far Teleport (and iFrame post tele)
+ Light/Dark System
+ Lots of Lines (Ender hits 14?)
+ Huge Mana Pool
+ Able to Heal Self and Teammates
+ Bind
+ Auto Magic Guard
+ Great for Mobbing
- Average Bosser unless in Equilibrium
- Rather Slow with Delays
- Rather Weak Compared to Latest Classes
- Pot Burn because Auto Magic Guard

[b]Evan[/b]
+ Great for Unfunded Players
+ Dragon
+ Great Mobility with Glide/Blink
+ Great Attacking Range
+ Summon (Extra Status Resistance)
+ Party Buffs
+ Fast Attacking
+ 30% Damage Hyper
+ Quests for SP (Removed? Correct me if I'm wrong)
- Quests for SP (" &quot
- Hack-detecting System Sometimes Boots because Blink
- Vertical Mobility + Attacking is Terrible
- Magic Guard Reliant

[b]Battle Mage[/b]
+ Crazy Amounts of Defense with Auras
+ Drain
+ No Magic Guard
+ Auras (Toggle + Party Applicable) <-- Really Nice for Bossing/Training because Others will WANT your Aura
+ Hyper Chains with Main Attack
+ Fast Attacking
+ Able to Pull Mobs
+ Hyper can make Teleport have iFrames
+ 100% Stance with 150 Hyper
- Repetitive
- People say Fun doesn't Start till 170 (Hyper)
- Attack Speed Based on Staff

[b]Fire/Poison[/b]
+ Damage Over Time (System Affects Damage)
+ Magic Resist
+ Place-down DoT
+ Amazing Bosser
+ Fire
+ Poison
- Terrible Stance
- Probably the Worst Mobility of All Mages (On par with Bishop)
- Magic Guard Reliant

[b]Ice/Lightning[/b]
+ Great for Mobbing
+ Magic Resist
+ Party Binds Bosses
+ High Crit Rate
+ Hyper can make Teleport have iFrames
+ Great Support
+ Able to Pull Mobs
- Low Stance
- Training isn't Built for I/Ls (Primary Training Areas aren't Accustomed to Skills)
- Terrible Stance
- Magic Guard Reliant

[b]Bishop[/b]
+ Great Suitability
+ Bossing Skill Heals (Great for PvP)
+ Dispel
+ Party Buff-Oriented
+ Great Mobbing
+ Heaven's Door for Extra Life (Party Applicable)
- More for Support
- Magic Guard Reliant
- Probably the Worst Mobility of All Mages (On par with FP)
- Angel Ray can't Telecast

Reply September 4, 2014 - edited
MegaSage

Lumi is the best imo. He can heal himself. He can bind. He has good burst damage. His reflection makes gollux easy. He has perma magic guard. Also he ignores resistance meaning his damage is not cut in half on bosses <3

Reply September 4, 2014 - edited