Gridmonkey

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General Mage

The Hp of Magicians [url=http://www.basilmarket.com/forum/2324010]Original thread in the I/L forum[/url], credit to original OP I felt this thread would be relevant to all adventurer magicians and Evans so brought it out here. So, reveal (i.e. post) your adventurer mage's/Evan's HP! (Battle Mages, gloat all you want :l) Quoting myself from the other thread to contribute: [quote=Gridmonkey]6532 unbuffed, 8321 with decent HB. That is with level 43 Willpower (+800 HP), 11 AP in HP (probably equates to about 60-70 HP lol), +1144 static HP off equips and +35%HP off CHTP/Czak/Empress 3set bonus. Without any bonuses that equates to something like 2.8k HP base at level 200 :l[/quote]

General Mage

Dont particularly like making threads like this, but *Don't Changing my colour scheme from pure Reverse blue to Empress red/black and aiming for a small upgrade in the process, so selling some old equips. Have been having real issues finding any kind of reasonable sounding price check on the following 2 items though: - 18INT, 11LUK, 8Matk, 15%INT, 3L Unique Blue Neli Shoes. Enhanced once, unhammered. - 6LUK, 3DEX, 18%INT, 3L Unique Blue Giles Cape. Enhanced once, unhammered. What would be considered a good offer for these items? The cape has had an offer of 2b on it, but I'm not sure about it since I see other mainstat 18% items get much higher offers than that and no amount of "lolINT, mages suck" seems to account for what is alm

General Thief

Price check on assorted Thief items. ...and a cape more suited for bowmen. Still, not sure where else to ask. This game is an absolute travesty of its former self these days and I no longer know what anything is worth. Apparently my 154ATT Dkanzir is only worth 3.5b which seems absurd for what is supposed to be a "perfect" weapon. So, all this garbage will be up for sale as soon as I can get an average price on it. May I have a comprehensive price check on the following equips: - 154ATT Epic 3L 6%Damage/3%Att hammered, enhanced once Dragon Kanzir. - 32ATT Epic 3L 6%LUK hammered Dragon Khanjar. - 10ATT Unique 3L 6%LUK/3%All hammered Lv90 Thief gloves. - 3STR/7DEX/3LUK 6%LUK Epic 3L Red Rex's. - 6STR/2DEX 9%DEX/6%LUK/3%All Giles cap

General Art

Injecting "life" and "meaning" into pieces. This is most likely the wrong place to ask this. But how do you give meaning, movement or a "point" if you will, to a piece? It seems like most good art has some kind of meaning/relevance/"point" to someone somewhere for whatever reason which is immediately recognised by viewers in general. This is why technically poor pieces get the attention that they may or may not "deserve". Either that, or the piece is sufficiently dynamic to look at or has that little "spark". After looking back through what I draw I have concluded virtually nothing I draw has any of this, it is either too stiff and static or portrays nothing at all of relevance to

General Shadower

P/C Shadower sale Since BB, I haven't really played my Shadower at all past messing around with its shiny new skills (even then it was kind of murrh). After further consideration, the upgrades kind of took what I was used to and liked about my Shadower away (god-like avoid is now merely good avoid, training movement is almost solely dependant on FJ rather than Assaulter, I would have preferred them increasing the skill %s by 1.5x rather than giving us SP) and gave me more damage to compensate, which turns out no matter how much I wanted BB pre-BB for that reason, wasn't what I truly wanted in my character. Also turns out I've always been a huge magician hoe at heart regardless of what game I play, something about mages I don't get off any o