heck yea more lines faster buffs
No more 10 mins to buff and 2 more lines w00t
LONG LIVE MASTER RACE!
June 5, 2015
heck yea more lines faster buffs
No more 10 mins to buff and 2 more lines w00t
LONG LIVE MASTER RACE!
20 Comments • Newest first
Wow 10 mins to buff? Well then...
@Simfel: ahh thanks for the link When I tested it out, my results were too similar for me to distinguish anything
[quote=Devilsonga]Have you ever seen any Evan hit cap?[/quote]
Plenty of them; compared to other classes they're quite easy to cap. 450% skill damage per hit is generous on top of the 100% elemental ignore which prevents your damage from being cut in half at end-game bosses.
[quote=LordPsych]could you elaborate on how you did your testing or where you obtained your information? o:[/quote]
This [url=http://strategywiki.org/wiki/MapleStory/Formulas#Damage]link[/url] has most of the formulae you'll ever need to know about MS, including a full damage formula showing the Reinforce-type Hypers under the "Damage" section.
I also tested it in the past on a Dual Blade/Paladin/Dark Knight/Kaiser/Luminous by comparing the damage before and after resetting Hypers, where in the "after" case I used a 20% Total Damage buff/potion. The tested resulted in both before and after damages being within 5% of each other, based off an average of 100 or more lines.
Might also be helpful to note that the Guardbreak-type Hypers which grant "Defense Ignored +20%" also work as a separate source of Ignore Enemy Defense (IED) as opposed to being additive to a skill's innate IED. I'll post the numbers for that test since it didn't require much analysis:
[quote=Simfel]
June 6, 2015
Ran a few tests with my friend's Dual Blade, conclusion was that the innate IED on the skill (30%) is treated as a separate from the Hyper (20%).
Test on Chaos Vellum, 300% DEF => Requires at least 66.66...% IED to deal varying damage.
Assumption A: The innate and Hyper add up to result in a single source of 50% IED.
Assumption B: The innate and Hyper are treated as two distinct sources of IED.
Trial 1:
37% base IED
Estimated IED under assumption A:
1-(1-0.37)*(0.5) = 0.685 => greater than 66% IED => expected to see varying damage
Did not observe varying damage, but rather a constant slurry of the same numbers (regardless of critical or not) that normally means we have less than 66% IED.
Note, Estimated IED under assumption B:
1-(1-0.37)*(0.7)*(0.8) = 0.6472 => less than 66% IED => expected to see constant damage
Trial 2:
43% base IED
Estimated IED under assumption B:
1-(1-0.43)*(0.7)*(0.8) = 0.6808 => greater than 66% IED => expected to see varying damage
Observed varying damage that was in line with the range of the Dual Blade, with critical hits hitting much more than non-crits.[/quote]
I can't comment on the claims that Kanna's skills work the same way because they were imported from JMS, but for Explorers/Nova/Heroes I don't think it would be a leap of faith to assume their Hypers function as per other classes of the same categories.
inb4 it isnt passed to GMS
[quote=Simfel]@Samygxz85:
Hyper skills of the +%Damage variety are calculated as a source of % Total Damage, so it's an unchanged +20% Total Damage (onto your range, not per hit) thrown into the calculation whenever you use Illusion.[/quote]
could you elaborate on how you did your testing or where you obtained your information? o:
[quote=Devilsonga]Have you ever seen any Evan hit cap?[/quote]
I can name at least 5+ from the top of my head
At least 2 of them come from your server too LOL
[quote=Simfel]Previous:
450% damage per line, 4 lines => 1800% damage
After:
300% damage per line, 6 lines => 1800% damage
It's a buff if anything, since there's more potential for maximum damage with extra lines o-o[/quote]
Have you ever seen any Evan hit cap?
@Samygxz85 @SorLilly I highly doubt that's how it works. If it was the case, the damage output would actually be a lot less than it's how it really works, which is 30% total damage calculated into range.
This kMST patch is not a definitive patch for the full MapleStory game. Let's hope that they do some more changes (hopefully to blaze), but so far extremely satisfied with some of the changes to Evan.
@Simfel Not sure for Evans, but for kannas the %damage is actually added to the skill %, not %totdmg. If its true for Evans, then they do get a little bit stronger like Samygxz85 said
@Samygxz85 wow really i didnt realize that, you're the only 1 that figure this out ! good
@Samygxz85:
Hyper skills of the +%Damage variety are calculated as a source of % Total Damage, so it's an unchanged +20% Total Damage (onto your range, not per hit) thrown into the calculation whenever you use Illusion.
[quote=Simfel]Previous:
450% damage per line, 4 lines => 1800% damage
After:
300% damage per line, 6 lines => 1800% damage
It's a buff if anything, since there's more potential for maximum damage with extra lines o-o[/quote]
its actually way better now (that they added lines). with hyper adding 20% dmg
atm it would be 1880% while with extra lines you get 1920% so 40% more in dmg, yes u will see less number per line but ur dmg output will be higher.
[quote=hangwithhung]Out of curiosity, how many buffs do Evans have again? I think it's like just about one from every job advancement, with the later ones having two at once so... what, like 12 buffs? 14? 15?[/quote]
Like 8.
Out of curiosity, how many buffs do Evans have again? I think it's like just about one from every job advancement, with the later ones having two at once so... what, like 12 buffs? 14? 15?
I would prefer more lines. It always looks nicer and stronger for players who hit cap.
@Simfel: yea i know its the same, but my pretty numbers will go down from almost 50m to 30ish
I liked the amount of lines I had solely because I already did crap damage. At least they look relatively big because of the low amount of lines.
Oh well.
[quote=marimois]150% Dmg in exchange of [b]2[/b] lines..[/quote]
Previous:
450% damage per line, 4 lines => 1800% damage
After:
300% damage per line, 6 lines => 1800% damage
It's a buff if anything, since there's more potential for maximum damage with extra lines o-o
150% Dmg in exchange of [b]2[/b] lines..