General

Evan

heck yea more lines faster buffs

No more 10 mins to buff and 2 more lines w00t
LONG LIVE MASTER RACE!

June 5, 2015

20 Comments • Newest first

GoldenHedgy

Wow 10 mins to buff? Well then...

Reply June 9, 2015
LordPsych

@Simfel: ahh thanks for the link When I tested it out, my results were too similar for me to distinguish anything

Reply June 9, 2015
Simfel

[quote=Devilsonga]Have you ever seen any Evan hit cap?[/quote]

Plenty of them; compared to other classes they're quite easy to cap. 450% skill damage per hit is generous on top of the 100% elemental ignore which prevents your damage from being cut in half at end-game bosses.

[quote=LordPsych]could you elaborate on how you did your testing or where you obtained your information? o:[/quote]

This [url=http://strategywiki.org/wiki/MapleStory/Formulas#Damage]link[/url] has most of the formulae you'll ever need to know about MS, including a full damage formula showing the Reinforce-type Hypers under the "Damage" section.

I also tested it in the past on a Dual Blade/Paladin/Dark Knight/Kaiser/Luminous by comparing the damage before and after resetting Hypers, where in the "after" case I used a 20% Total Damage buff/potion. The tested resulted in both before and after damages being within 5% of each other, based off an average of 100 or more lines.

Might also be helpful to note that the Guardbreak-type Hypers which grant "Defense Ignored +20%" also work as a separate source of Ignore Enemy Defense (IED) as opposed to being additive to a skill's innate IED. I'll post the numbers for that test since it didn't require much analysis:
[quote=Simfel]
June 6, 2015

Ran a few tests with my friend's Dual Blade, conclusion was that the innate IED on the skill (30%) is treated as a separate from the Hyper (20%).

Test on Chaos Vellum, 300% DEF => Requires at least 66.66...% IED to deal varying damage.

Assumption A: The innate and Hyper add up to result in a single source of 50% IED.
Assumption B: The innate and Hyper are treated as two distinct sources of IED.

Trial 1:
37% base IED
Estimated IED under assumption A:
1-(1-0.37)*(0.5) = 0.685 => greater than 66% IED => expected to see varying damage
Did not observe varying damage, but rather a constant slurry of the same numbers (regardless of critical or not) that normally means we have less than 66% IED.

Note, Estimated IED under assumption B:
1-(1-0.37)*(0.7)*(0.8) = 0.6472 => less than 66% IED => expected to see constant damage

Trial 2:
43% base IED
Estimated IED under assumption B:
1-(1-0.43)*(0.7)*(0.8) = 0.6808 => greater than 66% IED => expected to see varying damage
Observed varying damage that was in line with the range of the Dual Blade, with critical hits hitting much more than non-crits.[/quote]

I can't comment on the claims that Kanna's skills work the same way because they were imported from JMS, but for Explorers/Nova/Heroes I don't think it would be a leap of faith to assume their Hypers function as per other classes of the same categories.

Reply June 8, 2015 - edited
xGumiGna

inb4 it isnt passed to GMS

Reply June 8, 2015 - edited
LordPsych

[quote=Simfel]@Samygxz85:

Hyper skills of the +%Damage variety are calculated as a source of % Total Damage, so it's an unchanged +20% Total Damage (onto your range, not per hit) thrown into the calculation whenever you use Illusion.[/quote]

could you elaborate on how you did your testing or where you obtained your information? o:

Reply June 8, 2015 - edited
NinjaOfTennis

[quote=Devilsonga]Have you ever seen any Evan hit cap?[/quote]

I can name at least 5+ from the top of my head
At least 2 of them come from your server too LOL

Reply June 8, 2015 - edited
Devilsonga

[quote=Simfel]Previous:
450% damage per line, 4 lines => 1800% damage

After:
300% damage per line, 6 lines => 1800% damage

It's a buff if anything, since there's more potential for maximum damage with extra lines o-o[/quote]

Have you ever seen any Evan hit cap?

Reply June 8, 2015 - edited
justsofly

@Samygxz85 @SorLilly I highly doubt that's how it works. If it was the case, the damage output would actually be a lot less than it's how it really works, which is 30% total damage calculated into range.

Reply June 8, 2015 - edited
SpiritOfMir

This kMST patch is not a definitive patch for the full MapleStory game. Let's hope that they do some more changes (hopefully to blaze), but so far extremely satisfied with some of the changes to Evan.

Reply June 8, 2015 - edited
loxiona

@Simfel Not sure for Evans, but for kannas the %damage is actually added to the skill %, not %totdmg. If its true for Evans, then they do get a little bit stronger like Samygxz85 said

Reply June 6, 2015 - edited
SorLilly

@Samygxz85 wow really i didnt realize that, you're the only 1 that figure this out ! good

Reply June 6, 2015 - edited
Simfel

@Samygxz85:

Hyper skills of the +%Damage variety are calculated as a source of % Total Damage, so it's an unchanged +20% Total Damage (onto your range, not per hit) thrown into the calculation whenever you use Illusion.

Reply June 6, 2015 - edited
Samygxz85

[quote=Simfel]Previous:
450% damage per line, 4 lines => 1800% damage

After:
300% damage per line, 6 lines => 1800% damage

It's a buff if anything, since there's more potential for maximum damage with extra lines o-o[/quote]

its actually way better now (that they added lines). with hyper adding 20% dmg
atm it would be 1880% while with extra lines you get 1920% so 40% more in dmg, yes u will see less number per line but ur dmg output will be higher.

Reply June 6, 2015 - edited
Rollsback

[quote=hangwithhung]Out of curiosity, how many buffs do Evans have again? I think it's like just about one from every job advancement, with the later ones having two at once so... what, like 12 buffs? 14? 15?[/quote]

Like 8.

Reply June 6, 2015 - edited
hangwithhung

Out of curiosity, how many buffs do Evans have again? I think it's like just about one from every job advancement, with the later ones having two at once so... what, like 12 buffs? 14? 15?

Reply June 6, 2015 - edited
SorLilly

I would prefer more lines. It always looks nicer and stronger for players who hit cap.

Reply June 6, 2015 - edited
marimois

@Simfel: yea i know its the same, but my pretty numbers will go down from almost 50m to 30ish

Reply June 5, 2015 - edited
Hishotodo

I liked the amount of lines I had solely because I already did crap damage. At least they look relatively big because of the low amount of lines.
Oh well.

Reply June 5, 2015 - edited
Simfel

[quote=marimois]150% Dmg in exchange of [b]2[/b] lines..[/quote]

Previous:
450% damage per line, 4 lines => 1800% damage

After:
300% damage per line, 6 lines => 1800% damage

It's a buff if anything, since there's more potential for maximum damage with extra lines o-o

Reply June 5, 2015 - edited
marimois

150% Dmg in exchange of [b]2[/b] lines..

Reply June 5, 2015 - edited