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Bowmaster

Bowmaster Mlc Thread

well it's time to get this rolling
i was reluctant to post here after the bashing i've seen on the other members however a post does need to be put here.
What changes do you think could be made to the bowmaster, skill changes stat changes. What in general do you think would make the class more fun

here are a couple things that other members have suggested already (written in my own words as a response)

Pheonix: I was thinking about suggesting it to be a mount after completing a quest for it

Platter: The kill switch is something i've been wanting as well.
For clarification, Kill Switch, also known as an emergency stop or e-stop

I can't comment on character cards at this time

Hurricane: hmm... how about upon hitting hurricane level 30 the fire effect is added?
Mortal blow: Since mortal blow doesn't work on bosses, i was going to suggest that you deal an extra 15-20% damage to boss level monsters under 20% hp at a 10% chance

Quiver: I'll suggest magic quiver being a toggle.

Arrow platter: stop the Armor break Change.

Sharp eyes: changes to hyper passives.

August 25, 2015

40 Comments • Newest first

twopointonefour

[quote=camarouge]How about "platter" - CHANGE the freaking name of this skill!

"Platter"? Ugh. C'mon. Why not just "turret"? Arrow Turret.[/quote]

I liked when it was named Blaster.

Reply August 28, 2015
Camarouge

How about "platter" - CHANGE the freaking name of this skill!

"Platter"? Ugh. C'mon. Why not just "turret"? Arrow Turret.

Reply August 28, 2015
Elufu

@blackinup: Okay fine.

[i]-mumbles- Mesopotamian > Greek.[/i]

Reply August 28, 2015
Blackinup

[quote=elufu]@cxter: That works but I don't think Maple ever refers to any Greek gods? I might be wrong though. Ishtar however has been referred to in one of Mercedes' skill (hence the misunderstanding by the other person)[/quote]
@Elufu Tyrant Gear Names

Reply August 28, 2015
EckoLeader

@twopointonefour: Don't Phantoms already get nerfed versions of copied skills? If they copied a slower version of blaster then we could still have a faster version and no skills would have to be disabled for Phantoms. But I doubt that would ever be considered by Nexon.

Reply August 28, 2015
twopointonefour

[quote=eckoleader]Can we get the faster version of Arrow Blaster back?[/quote]

If they did give it back I think they'd have to go and disable Carte Noire on turret criticals and I don't think they're going to do that.

It would be great if they gave a bonus debuff to wound shot. It would probably end up helping people who don't cap but maybe something like pinpoint pierce does for WA's but applies to all damage?

A new character card would be great. Wind archer can keep the accuracy character card. Bm's should be something like Final Attack trigger chance 1/2/3/4%.

Reply August 28, 2015 - edited
nikeball123

What we need is turret that actually inflicts server sided damage.

Reply August 28, 2015 - edited
EckoLeader

[quote=rachelll]Or have binding shot remove one of the monster's attacks/buffs
I'm all for removing binding shot and getting trifling wind (that will proc from our 5 turrets)

Someone should really do the math for this.... pretty sure we d/c at like 60 h/s[/quote]

All Turrets should also proc Magic Arrows too. You know, cause we need more hps.

Reply August 28, 2015 - edited
Elufu

At your service @rachelll:
Hurricane: 16.67
AFA: 5.83
QFA: 5
5 Turrets: 8.33*5=41.67
Triffling Wind (40% rate): 33.33

Total: [b]Only[/b] 102.5 hits/s. You probably need storm bringer for that additional oomph.

Reply August 27, 2015 - edited
Rachelll

[quote=neobowmaster]That's pretty much what I was discussing yesterday with another Bowmaster friend of mine. They should add a bind effect to binding shot and of course increase its cool down.
I think it would be interesting to implement a 3-type skill like the xenon modes. You could have 3 types of binding shots, all of which have different cooldowns relative to their effects.
For Example:
1) Current Binding Shot effect with the same cd
2) 10 sec bind with 90 sec cooldown.
3) 15 sec damage debuff with 75 sec cooldown. (Increases damage done to enemy)
And you cannot change to another effect of binding shot until it has completely cooled down. Again these are just rough numbers at this point but its just an idea.[/quote]

Or have binding shot remove one of the monster's attacks/buffs
I'm all for removing binding shot and getting trifling wind (that will proc from our 5 turrets)

Someone should really do the math for this.... pretty sure we d/c at like 60 h/s

Reply August 27, 2015 - edited
Cxter

10 line hurricanes and Artemis/Ishtar bow.

Reply August 27, 2015 - edited
NeoBowmaster

[quote=bmspwn1495]I really think they should change the name of binding shot or change what it does, it has the word bind in its name and doesnt even bind -__-[/quote]

That's pretty much what I was discussing yesterday with another Bowmaster friend of mine. They should add a bind effect to binding shot and of course increase its cool down.
I think it would be interesting to implement a 3-type skill like the xenon modes. You could have 3 types of binding shots, all of which have different cooldowns relative to their effects.
For Example:
1) Current Binding Shot effect with the same cd
2) 10 sec bind with 90 sec cooldown.
3) 15 sec damage debuff with 75 sec cooldown. (Increases damage done to enemy)
And you cannot change to another effect of binding shot until it has completely cooled down. Again these are just rough numbers at this point but its just an idea.

Reply August 27, 2015 - edited
bmspwn1495

[quote=netkiller666]Everyone wants the flaming effect. Kill 2 birds with 1 stone. (pun)
Make the phoenix when summon increases dmg and gives flaming effect or just flaming hurricane(only skill we really use). That way theres a purpose of even letting him out. Of course you can set it with cd and have it die and auto reborn after a certain while.

Hm no one talked about binding shot. It needs to do something, I mean the slowness it does isn't really slow.

The kill switch for platter. Is mainly like assmuppet mentions for the pierre. I guess they can do something like a buff with a timer and we can kill it there, at the same time know when the platter would die so we can reset in a timely fashion(word that up beautifully).

Somethings that assmuppet mentioned I agree.[/quote]

I really think they should change the name of binding shot or change what it does, it has the word bind in its name and doesnt even bind -__-

Reply August 27, 2015 - edited
Cxter

[quote=jenno]can wind archers get a turret?
no? ...... okay [/quote]

i can giv u a nerf <3

Reply August 27, 2015 - edited
EckoLeader

Can we get the faster version of Arrow Blaster back?

Reply August 27, 2015 - edited
Jenno

can wind archers get a turret?
no? ...... okay

Reply August 26, 2015 - edited
NeoBowmaster

[quote=rachelll]So I realized my suggestion of ryude's bow was unreasonable so instead, can we get a triple shadow partner like NWs? While you're at it, see if you can have Nexon let us plant up to 5 arrow platters[/quote]

A hyper like that would make our HPS so crazy... Haha. But honestly (assuming 5th job is still a thing) we should be allowed to set 2 platters simultaneously when it comes out (I'd think).

Reply August 26, 2015 - edited
Cxter

[quote=elufu]@cxter: That works but I don't think Maple ever refers to any Greek gods? I might be wrong though. Ishtar however has been referred to in one of Mercedes' skill (hence the misunderstanding by the other person)[/quote]
Ahh I see true.

Reply August 26, 2015 - edited
Rachelll

So I realized my suggestion of ryude's bow was unreasonable so instead, can we get a triple shadow partner like NWs? While you're at it, see if you can have Nexon let us plant up to 5 arrow platters

Reply August 26, 2015 - edited
Elufu

@cxter: That works but I don't think Maple ever refers to any Greek gods? I might be wrong though. Ishtar however has been referred to in one of Mercedes' skill (hence the misunderstanding by the other person)

Reply August 26, 2015 - edited
trancem5

what about my cover fire and hookshot suggestions =(.

and omg a better bm card?

Reply August 26, 2015 - edited
Cxter

[quote=elufu]@emplex: You're missing the point? Ishtar is a name of a goddess....who wields a bow.[/quote]

Shouldn't it be something related to artemis then?

Reply August 26, 2015 - edited
Elufu

@emplex: You're missing the point? Ishtar is a name of a goddess....who wields a bow.

Reply August 26, 2015 - edited
Emplex

@elufu The whole point of a ryuude's item is to be a hero for just a moment..Ishtar don't need mo lines

Reply August 26, 2015 - edited
AssMuppet

[quote=bumbertyr]That would be because they're a dps class.....

Classes aren't supposed to be the same.[/quote]

He's talking about WH and doesn't know it.

Reply August 26, 2015 - edited
bumbertyr

[quote=yearn]Nerfs across the board for all bm skills, skill %s to be more in line with the other currently inferior classes of maplestory.
The only thing wrong with bm is the fact that they have the highest damage ceiling AND higher damage scaling than a large majority of classes....[/quote]

That would be because they're a dps class.....

Classes aren't supposed to be the same.

Reply August 26, 2015 - edited
netkiller666

Everyone wants the flaming effect. Kill 2 birds with 1 stone. (pun)
Make the phoenix when summon increases dmg and gives flaming effect or just flaming hurricane(only skill we really use). That way theres a purpose of even letting him out. Of course you can set it with cd and have it die and auto reborn after a certain while.

Hm no one talked about binding shot. It needs to do something, I mean the slowness it does isn't really slow.

The kill switch for platter. Is mainly like assmuppet mentions for the pierre. I guess they can do something like a buff with a timer and we can kill it there, at the same time know when the platter would die so we can reset in a timely fashion(word that up beautifully).

Somethings that assmuppet mentioned I agree.

Reply August 26, 2015 - edited
Rachelll

[quote=yearn]Nerfs across the board for all bm skills, skill %s to be more in line with the other currently inferior classes of maplestory.
The only thing wrong with bm is the fact that they have the highest damage ceiling AND higher damage scaling than a large majority of classes....[/quote]
In case you're confused, BMs are the ones that aren't riding the jaguar

Reply August 26, 2015 - edited
yearn

Nerfs across the board for all bm skills, skill %s to be more in line with the other currently inferior classes of maplestory.
The only thing wrong with bm is the fact that they have the highest damage ceiling AND higher damage scaling than a large majority of classes....

Reply August 26, 2015 - edited
betaboi101

That quiver toggle will be awesome <3

Reply August 26, 2015 - edited
AssMuppet

So I posted this on the Maple subreddit when I saw the Bowmaster MLC there:

So I've been playing bowmaster most of my maple career. Since a little past beta I have been with bowmaster through thick and thin. I was trying to think of certain things that would really make gameplay better without setting us up for a nerf.
Issues:
HP: This is a big one. At 223 I have a little more than 30k hp. I know some mages at lower levels that have higher hp than that, and they have mana guard. Most bosses do % dmg so this is not as pivotal for bossing as it used to be. That being said I think it's a little messed up.
Defense: If the HP thing is impossible I think a passive that raises our defense and magic defense stat cap would be beneficial. We're not quite mages or warriors, I think we belong somewhere in between. With that in mind bowmen should have a more middle range defense cap.
Hookshot: I think the reach of hookshot can and should be increased. Not only that but it should be converted into a pseudo mobbing skill hitting every mob you pass through, not just the one on the end.
Phoenix: I don't feel like phoenix really serves much of a purpose anymore. Instead of a weak attack and a stun effect maybe phoenix could have a stacking effect, where when it hits instead of it doing dmg it places a stacking debuff on the enemy. That way phoenix has a purpose and a motivation to keep it summoned.
Platter: I've been happy with platters move to an auxiliary skill. That being said I think there should be a kill switch mechanism. If I'm fighting a healing boss such as Pierre I would like to be able to kill it at will.
Hurricane: As a visual feature I would like hurricane to move back to the fire animation that it had before the dual hurricane hyper came out. It truly displays the fire elemental aspect of bowmasters. I also think hurricane should have more mobility like other classes hurricane skill. Hurricane was ours first why should we have an inflexible version?
Character Card: Our character card is accuracy. What does accuracy do? Pretty much a whole lot of nothing. Marksmen have a % crit character card. What do we get? Accuracy. At the very least make the character card worthwhile like + dex or % min crit. With our worthless character card bowmasters don't even get a chance to be in someones deck. Nobody will try out bowmasters until they're worth taking up a slot for. The only reason I have one is because I main it.

I thought about it for a bit and this is what I came up with. I think my ideas are pretty on point considering my long term experience with playing bowmasters. I didn't really mention damage because I think the reboot will help with a lot of the underlying weakness with medium funding issues that bowmasters are currently experiencing. (Even though I say that it's amazing how much you can fund a bowmaster and not cap. People see a select few super funded bowmasters and assume that bowmasters are overpowered because of it.) Anyways, I really did try to put some effort into this so I hope you at least give your thoughts on what I have said.

I had some question what I said so I also posted a follow up to clarify:

My warriors all have 50k+ hp by 210 let alone 223. I mentioned that it was not important for bossing in my post. That being said it's still useful for taking a hit or two with higher level mobs. Not only that but when fighting empress the person with the lowest hp is killed on someone attacking the damage reflect. It's rather frustrating when I die because of someone else's carelessness.

I think you misunderstood me about the defense thing. I have over triple the current defense cap yet I only have 9,999 defense because the cap is admittedly low. As is it with most classes non warrior based. I was pushing for the hp thing more than the defense anyways.
Phoenix, yeah you're right summons for most classes are useless. That being said look at WH mount. Just because something is currently useless doesn't mean it should stay that way. Truth be told I don't even bother using phoenix the extra dmg is negligible. I didn't say make it OP, just give it a slight debuff towards opposing mobs like 5% defense decrease 5% slow or something along those lines. It might as well not be a skill from my perspective, others may disagree. Do you remember spirit link from around v115 or so? They could also do something like that, but it only works while phoenix is summoned or something.
Character cards are meant to benefit people. Why keep a useless one around? If they want to make accuracy useful again that's fine, but accepting an outdated stat on a character card is silly just because it's the norm.
I really do like hearing your input. What are your thoughts on hurricane and hookshot?

I just posted this for those who don't frequent Reddit:

I just thought I would clarify some of the suggestions I presented so that other people could get a feel for them without any misunderstandings. @bumbertyr I'm glad you stepped up to the plate. I want to apologize for my criticism of you. You didn't respond so I thought you didn't care. With that in mind I hope you make us proud.

(So Basil wouldn't let me post my wall of text at first because of some kind of filter issue. Then I edited it in piece by piece and basil detects nothing. Seems like some bad coding to me. Normally I would have given up if it was that difficult to post.)

As an extra note I can understand why you can't comment on the character cards at the moment.

Reply August 26, 2015 - edited
Elufu

[quote=rachelll]So is my suggestion of ryudes bow and shadow partner off the table?[/quote]

That naming.. why? [b]Ishtar's[/b] bow please.

Reply August 26, 2015 - edited
NeoBowmaster

[quote=hongfung]Does platter still activate DR? They should make it deal 1 damage instead of having it kill you when a boss dr's.[/quote]

In the recent KMS patches, Platter does not trigger DR anymore but it also does not trigger AFA.

On topic: For now I think the pressing issue to get the fact that arrow turret is not dealing any damage addressed as soon as possible.
On the other things it seems decent and as for the arrow platter kill switch, its not necessary since the only reason it would've been useful for is DR but arrow platter no longer triggers DR in the latest KMS patches so it really would not have any use, I would think.

Reply August 26, 2015 - edited
Nekama

No idea what a mlc is o.o

I am not sure if this is just me, but I would like to be able to cancel out of Enchanted Quiver by clicking on it. Many times I overshoot pressing the key and end up being locked in Poison arrows for 40 seconds (I have buff duration up) when I really need to be on HP drain arrows, or being stuck on HP arrows, when I want to use magic arrow.

Mortal Blow, maybe increase the HP / MP regen to 10%?

The hyperskills seem fine as is, because you only get a couple points in passive skill buffs, and most of those are used up on Hurricane and Arrow Stream.

Wouldn't fire effect be a bad thing since all end game bosses are basically immune to elemental damage?

Reply August 26, 2015 - edited
Rachelll

So is my suggestion of ryudes bow and shadow partner off the table?

Reply August 26, 2015 - edited
Ecarina

Phoenix - It doesn't really seem necessary. While I think a change to the bird summons would be interesting, particularly one that would allow it to detach from you and fly around the map like the bird it is, I don't really think it needs to be buffed.

Platter - Kill Switch is not a term I'm familiar with. Are you referring to how it activates DR? Because that should be changed.

Character Cards - Well not all character cards have to be good, the Hero/Mihile/DW cards are pretty useless. Regardless, giving a % accuracy card to BMs when accuracy does absolutely nothing in this game is annoying. I think % max crit damage would work thematically.

Hurricane - Elements don't really do anything in this game. The visual effect could be nice but that's up to preference.

Mortal Blow - yeah this skill's useless. I don't have any good suggestions for it though.

Quiver - yeah I think it should be toggleable.

Arrow Platter Armor Break - why? Wouldn't you rather have armor break working on your stronger Hurricane hits rather than your weaker Arrow Platter hits?

SE - Did you have any specifics in mind? "Change them" doesn't help much. They seem fine to me.

Reply August 25, 2015 - edited
hongfung

Does platter still activate DR? They should make it deal 1 damage instead of having it kill you when a boss dr's.

Reply August 25, 2015 - edited
Elufu

Not a BM main but general comments on your ideas. Please accept my criticism lightly.

Pheonix: Other than the mounting idea, I'm not sure about a mechanical change for BM/MM summons. You aren't really a summon-based job so whilst it may be interesting to have a unique summon.. I don't think it's necessary. As a status quo you already have Arrow Blaster to care about, I can't see great use in this skill.

Platter: All summons should be a non-dispellable buff that appear on a different line to your buffs, which you can right click to kill.

Character Cards: While we're at this.. 'Accuracy' needs a side effect other than it being related to whether you miss or hit a target (which is mostly controlled by level afaik). After 1k accuracy give 1% in Eresist ignore or %IDR sounds like a start.

Hurricane: As in like weapon mastery? where every 10 levels your attack swipe changes colour? Sounds interesting.

Mortal blow: Uhh... I would have to run down calculations but I'm not exactly sure if increasing base BM damage is required. Damage reduction mitigation however should be a key agenda for you guys. Instead make it increased %ID at a flat rate.

Quiver: ?As in not to use/activate it? Not really sure what this is for when you have enchanted quiver.

Arrow platter(stop Armor break change): Did BMBryan suggest this lel?

Sharp eyes: Just keep in mind, SE is a party buff. (Come to think of it are those added effects applied to party?)

P.S. I think as a community representative, you need to expect opposition and if you're fearing this then I'm not sure how you're going to collect the voices of your community. To my understanding your role is to collate the opinions of the community, summarise, reinterpret and present to the MLC in a more manageable format for submission to NexonNA/KR devs for consideration.

Reply August 25, 2015 - edited
Cxter

uhh HAVE 15 LINES OF HURRICANE AND SOLO LOTUS.

Reply August 25, 2015 - edited