General

Buccaneer

buccaneer linking attacks kmst 1.2.3

We can now link double spiral with buccaneer blast and octopunch, helps with the delay between switching attacks. It appears that in this video the bucc was using spiral with blast so they both would work at the same time, (kind of like a thunder breaker).

https://www.youtube.com/watch?v=1C2gYcRojDc

edit: Well guys it appears that double spiral's link didnt make it to the real server.

January 8, 2015

36 Comments • Newest first

dabronxenigma

[quote=sidho]"C'mon guys? How come the Melee pirate is a saiyen"
Well, would you rather have the boring class selection they have in every fregin rpg game?(warrior, archer, magician, priest, theif.) sure go ahead and be boring but what's wrong with getting a little creative. I mean, maple does have rather different clases but the combat roles are still the same. For example, we are
Super saiyens but other than the blast(which I do agree is over the top sort of), it's not like aside from visuals, we are not pirates anymore. I mean, if you were to change the way our skills look, we would literally be the Melee pirate class, the ranged pirate classes counterpart.

And guys, plz. Don't say that were the only ridiculous class

The spearman becomes a grim reaper
The paladin uses non holy elements more than holy ones
Hero, well hero is actually fine I guess
The fire mage farts to do damage
The lightning ice mage can, create life? (I see you, trying to copy Elsa from frozen)
The corsair, has his most deadly attack in a 2 inch pirate ship
The bow master literally sets up a bow as a turret and then summons more bows to attack from mid air, then swings a hook. Does the bow master even use a bow?
The marksman summons a green dragon out of no where. Nuff said
The shadower picks up harmless coins and then explodes them? I mean come on! We have kids in Africa dying for those coins!
The night lords ultimate attack is... A PAPER CUT (that gives bonus exp?)

Gg. Topic done[/quote]

That is about right lol

Reply February 19, 2015
sidho

"C'mon guys? How come the Melee pirate is a saiyen"
Well, would you rather have the boring class selection they have in every fregin rpg game?(warrior, archer, magician, priest, theif.) sure go ahead and be boring but what's wrong with getting a little creative. I mean, maple does have rather different clases but the combat roles are still the same. For example, we are
Super saiyens but other than the blast(which I do agree is over the top sort of), it's not like aside from visuals, we are not pirates anymore. I mean, if you were to change the way our skills look, we would literally be the Melee pirate class, the ranged pirate classes counterpart.

And guys, plz. Don't say that were the only ridiculous class

The spearman becomes a grim reaper
The paladin uses non holy elements more than holy ones
Hero, well hero is actually fine I guess
The fire mage farts to do damage
The lightning ice mage can, create life? (I see you, trying to copy Elsa from frozen)
The corsair, has his most deadly attack in a 2 inch pirate ship
The bow master literally sets up a bow as a turret and then summons more bows to attack from mid air, then swings a hook. Does the bow master even use a bow?
The marksman summons a green dragon out of no where. Nuff said
The shadower picks up harmless coins and then explodes them? I mean come on! We have kids in Africa dying for those coins!
The night lords ultimate attack is... A PAPER CUT (that gives bonus exp?)

Gg. Topic done

Reply February 19, 2015
MizuiChan

Awww, looks like I was wrong...

I was hoping they'd keep the change and just fix the animation clipping. it would have been at least a step in the right direction. I wonder why they had a change of heart?

C'mon, Nexon! I'm still waiting for that 'fabled Bucc update' that'll draw me back to maining the class again. Don't keep us waiting! >.<

Reply January 23, 2015 - edited
Renkesn

I wanted the ability to cancel my attack into a charge since corkscrew was removed, i was happy about this buff and then we get trolled by nexon >.<
Time to spend all my money and quit this game again...

Reply January 16, 2015 - edited
dabronxenigma

Yeah they basicly said " you guys are bad bossers so here is a link to make things easier in between skills", then next patch " you guys are bad bossers so we made stance passive" enjoy.

Reply January 16, 2015 - edited
Powerbomb

[quote=dabronxenigma]well for what ever reason kms tespia's double spiral was not accepted into the real kms server. RIP[/quote]

Is this true, or did Max not add that tidbit?

I seriously hope it ain't true. Buccs really need something, especially since Stance is useless at endgame bosses. I mean, come on Nexon. Please stop reinforcing my belief in your stupidity.

EDIT: Checked Southperry. I... what? Really, Nexon? Good god, you fools are still complete and utter trash at doing anything close to balancing. I mean, sure, good effort, 100% stance hurray, but... really? REALLY?

What is even the point of Buccs anymore? Redundant skills, useless skills, and outdated ones too. I love the class, but Nexon sure doesn't.

Reply January 16, 2015 - edited
dabronxenigma

well for what ever reason kms tespia's double spiral was not accepted into the real kms server. RIP

Reply January 15, 2015 - edited
subsamuel123

They can change buccs for better or worse (hopefully better), but i'll always stick to the class no matter what.

Reply January 11, 2015 - edited
dabronxenigma

[quote=MizuiChan]OP: Nice hat.

Anyway, it's pretty interesting. Sort of reminds me of how Mount Cancelling worked back before Green Potions from Monster Park Extreme made it a bit too impractical (Except for with Battleship Nautilus).

No doubt they'll do something about the animation cutting out when Double Spiral is used before this goes to the live server, but I can see this being extremely useful if using Double Spiral without holding down a directional key clips the attack short, but keeps you stationary. It's still a work in progress, but I love the idea

Each player to their own tastes, vitriolic sentiments aside.[/quote]

Thanks you too! My favorite animation in maplestory is octopunch so i really hope they do fix it T>T!

Reply January 10, 2015 - edited
MizuiChan

OP: Nice hat.

Anyway, it's pretty interesting. Sort of reminds me of how Mount Cancelling worked back before Green Potions from Monster Park Extreme made it a bit too impractical (Except for with Battleship Nautilus).

No doubt they'll do something about the animation cutting out when Double Spiral is used before this goes to the live server, but I can see this being extremely useful if using Double Spiral without holding down a directional key clips the attack short, but keeps you stationary. It's still a work in progress, but I love the idea

[quote=Piana]^exactly. Bucc is the ugliest class ever.[/quote]
Each player to their own tastes, vitriolic sentiments aside.

Reply January 10, 2015 - edited
Tricks122

[quote=Piana]-snip-[/quote]

Pirates aren't a base class in either historical or release date progression(Pirates were not technically part of the basic Legends, nor were they prominent until recent Maple World events). If you knew basic Pirate lore for this game you'd know that. Explorers actually received a story-line, to some degree, with the Explorer Book and the founding of the Alliance(Which while done by Cygnus includes the Explorers and ties their stories together); they are not completely 'free' in terms of story. They actually have had a defined story with that for a while, and even before that you have some story; this isn't 2006 MapleStory where there's no story for any class and you just whack things. I don't see how you expect Explorers to be 'original' when they have the freedom to do whatever they want outside of their story, and that's just illogical to expect.

Energy Charge is a completely silly system for a Pirate to have. The Pirate class as a whole was 'illogical' with their move-set. The other Explorers can be critiqued for lack of 'basic' and 'original' skills on several accounts, as I've done before... Buccaneer has ALWAYS been an Energy/Transformation based class, even before the removal of Barrage, Super Transformation, etc. You can disagree with it all you want, but if you go up to any 'traditional' player of 'staple' MMO classes and tell them Paladins possess control of the elements, Mages have arbitrarily defined schools that form little combination together from a magical perspective, etc... they'll be outraged if they were into 'pure' classes. Buccaneers are no exception to this rule, as much as you'd like to believe they are.

Reply January 10, 2015 - edited
4kyosuke4

[quote=XAznNinja]In the video he seems to stay in place. He does it a bit at 0:18.[/quote]

Seems like Buccs will be a jump attacking class when it comes to bossing then

Reply January 10, 2015 - edited
XAznNinja

[quote=Powerbomb]If we cast it in the air, do we dart forward, similar to that one Wind Archer skill?[/quote]
In the video he seems to stay in place. He does it a bit at 0:18.

Reply January 10, 2015 - edited
Powerbomb

[quote=XAznNinja]Judging by what we know from the video and what Max said on his blog, yes that is how its going to work. It'll cancel the animation and we can even choose to go forward or backwards with arrow keys. If you watch the video at [url=http://youtu.be/1C2gYcRojDc?t=1m18s]1:18[/url] you'll notice that you can hear the octopunch sound effect but the animation doesn't actually appear. In summary, what I can tell from this video is...
1. Animation cancel works with our octopunch and laser, however it doesn't seem to work with power of unity for some reason.
2. We can now cast spiral assault in the air to cancel animations. Similar to backstep.[/quote]

If we cast it in the air, do we dart forward, similar to that one Wind Archer skill?

Reply January 10, 2015 - edited
XAznNinja

[quote=dabronxenigma]Nevermind i am an idiot, if it works the way eludious explained then its a drastic improvement. So if lets say we are about to octopunch a boss and you know its not safe to be where you are currently standing for the next half a second, would double spiral cancel the octopunch animation and allow you to move away? I am just hoping it really is like shade's back step.[/quote]
Judging by what we know from the video and what Max said on his blog, yes that is how its going to work. It'll cancel the animation and we can even choose to go forward or backwards with arrow keys. If you watch the video at [url=http://youtu.be/1C2gYcRojDc?t=1m18s]1:18[/url] you'll notice that you can hear the octopunch sound effect but the animation doesn't actually appear. In summary, what I can tell from this video is...
1. Animation cancel works with our octopunch and laser, however it doesn't seem to work with power of unity for some reason.
2. We can now cast spiral assault in the air to cancel animations. Similar to backstep.

Reply January 10, 2015 - edited
dabronxenigma

Nevermind i am an idiot, if it works the way eludious explained then its a drastic improvement. So if lets say we are about to octopunch a boss and you know its not safe to be where you are currently standing for the next half a second, would double spiral cancel the octopunch animation and allow you to move away? I am just hoping it really is like shade's back step.

Reply January 10, 2015 - edited
Tricks122

[quote=Piana]@-snip-[/quote]

Look up any sort of lore about Explorers, they are a "recent wave" of free spirits. At the very least five heroes(Shade, Aran, Luminous, Mercedes and Phantom), the two Demons(Demon Avenger/Demon Slayer) and Zero are older canonically. Functionally, Pirates were not a part of the original Explorers in terms of release date, they were an 'add on' who were not in the original group of four Explorers(Ellin Forest came way after this, and in fact Pirates used to use the Thief class model for Ellin Forest PQ). Later on they got their own model and an NPC for Pirates exists in Ellin Forest, however it is also worth noting that canonically Pirates did not exist at the time of Ellin Forest. Unless Nexon decided to change the aspect of Pirates at some point through redacting their current place, this is their 'canon'.

If we're talking about Pirate Captains then I fail to see how Vipers relate, as I fail to see how Brawlers relate to the class, assuming we're talking in a strictly Pirate based context(In which I can say the previous way of Corsair's elemental skills is completely silly, in addition to Wings, their Octopus, etc). As for Octopunch, if you don't like how it looks, fine; however, it fits fine in the context of Buccaneers, even before the revamp. If the movement is all you made a Buccaneer for, just make an Aran if they didn't change that.

Buccaneers have ALWAYS been an energy-based class. This aspect was brought into light with their revamp and given focus, so the skills fit them. You can argue that they don't, but fact of the matter is that Buccaneers were always based on charging energy and had several 'wonky' skills(Energy Orb, Snatch and Demolition in particular, which made little sense for a fist class to have); their current version has this as well, and the animations easily suit them. Especially when you consider the actual canon of MapleStory instead of saying "I don't know where you're getting this, not considering it.", when a few minutes of Googling or asking people who know a little about the story can tell you that.

Reply January 10, 2015 - edited
XAznNinja

Functionality wise I think its great, we have essentially gained Shade's backstep skill except ours can go both forward and backwards which is even better. I don't care how good you claim your 'control' is, you are not going to be dodging everything with the current spiral assault. Especially at something like Magnus or Chaos Vellum.

Animation/looks wise I don't see the problem here either. Its the same with Shades or any other class with a skill that cancels animations, you won't see the skill animation go off, but the damage appears which is absolutely fine. I never liked the fact that we summoned some random energy spirit to punch/shoot lasers for us anyways, so I could argue it looks even better now. I want to be the one punching not being aided, otherwise why is there a point for me to even wear a knuckle?

Reply January 9, 2015 - edited
OldAura

The chain thing isn't so bad, but could use some polish.

On a side note, that area looks freakin sweet and gives me a vibe of Neo Tokyo, where is that?

Reply January 9, 2015 - edited
Tricks122

[quote=Piana]-snip-[/quote]

Explorers, lore wise, are actually one of the most recent classes in MapleStory. I believe every other class is canonically older(Every hero, Kanna/Hayato, Demon classes...) or at a similar age(Particularly Resistance in this case, but also Evan to an arguable degree, Dual Blades and Cygnus Knights), so focusing solely on Explorers when they canonically aren't the base class is silly. You can be Captain of several things, not just a ship(Look at sports team Captains, for example; I believe it is generally taken as "head of a team" nowadays). And as for Barrage, it's the actual way Barrage worked as a skill, not the fact that it moved you; Iframes and decent or higher damage potential were/are incredibly game breaking. It was a problem in balancing and function.

The problem with 'opinions' in this case is that yours is poorly supported; in their original skill-set, Buccaneers received several benefits while being Charged, including access to new moves. They were not as visually different as before, and now they are; the basis of Octopunch is still fist based(Albeit faster) than Barrage, Corkscrew Blow and Spiral Assault are similar... you can't really make an exception for the Explorer classes in this case because [i]Pirates were not part of the original classes[/i]. The game existed for several years without Pirates, and as a result they are not part of the base class in anything but classification(Which isn't what matters).

In short, Buccaneers play to a similar concept as they do before, just with graphically superior skills and a different play-style. Their previous way of being charged means having access to better moves still exists, and is reflected from Brawler onward. Buccaneers are not inherently a "Goku class" even now, they are merely energy-based fighters instead of being solely fist-based(Which they never were due to several transformation states and charged moves existing).

Reply January 9, 2015 - edited
dabronxenigma

I already avoid boss attacks with double spiral without the use of this "link". Idk the details of what this exactly does, But the animations definitely need to be fixed.

Reply January 9, 2015 - edited
sidho

It's going to make training a lot more fun and fast, but going spiral-> cancel bucc blast looks really wierd. They should fix that

Reply January 9, 2015 - edited
Tricks122

[quote=Piana]-snip-[/quote]

I believe that Buccaneers are called Vipers(Translated literally) in KMS, so uh... sort of odd. Jett is actually classified as an Explorer(In terms of character cards), and I mean, if you want to limit it specifically to Explorers, then it seems kind of silly. MapleStory as a whole has silly classes, limiting them to a certain section seems a bit weird. Captain doesn't really change the meaning behind Corsairs having a ship... so yeah. I don't understand your issue when other classes expanded their elements, and Buccaneers got an expanded Energy Charge system that included their Transformation; a lot of the jobs don't stick to what their class normally does(Kaiser is a Warrior despite being a dragon a large amount of the time? Shade is a 'Pirate'? Evan is a 'mage' even if the dragon does all the casting?...).

Octopunch lacks Barrage's movement, but the movement attached to Barrage was actually a negative, and it generally caused annoyances; while the control needed was superior(Similar to Arans, if they still have it), it had to be changed due to the way Nexon designed the game to be. It's a rather small element that was changed, and Barrage was a large part of me making a Buccaneer; however, the design behind Buccaneers was problematic for an MMORPG and it forced Nexon to either hold the class back or make us ridiculously broken.

It's not really a personal issue here, or a point of view; it's the fact that you seem to judge Buccaneers as less than appropriate due to their classification as Explorers. The Pirate class itself isn't very "pirate" like at all, none of us use Cutlasses or such, Knuckles aren't exactly their forte(Unlike drunken fist brawls), etc... I can understand you having an issue, but if it's specifically with Buccaneers then it seems odd at best, since Explorers don't need to fit into any sort of "regularity" for classes, and in general the reason that they're so normal is due to having been the first classes released, rather than being Explorers.

Reply January 9, 2015 - edited
Tricks122

[quote=Piana]@Tricks122: Pirate and saiyan does not fit...at least not for one of the original pirate class. I meant corsair looks like a corsair but bucc is...you get it.

Pre-BB transformation wise, yeah, it was not really fitting as well but barrage and such make it such an interesting and appealing class, instead of these weird saiyan octopunch laser thing that come out of nowhere.

Oak barrel was fun to use but that's pretty much it. To be honest I only use it in town to make other people laugh lol.[/quote]

If we're going along that route, then Paladins make no sense for having elemental charges(They're just Holy), Corsairs used to ride in a ship(No sense there), Bow Masters and Marksmen having 'pets'(Phoenix/Frost) makes little sense in their lore, Jett is a space bounty hunter, Evan is essentially a dragon and not a person... I mean, seriously, this is MapleStory; having a class be absurd isn't bad, nor unusual.

The Explorer classes are variable and in many cases their skills seem odd(Why do many Clerics have one branch, while I/L and F/P have two branches, both with elements that don't relate to one another, why did Dragon Knights exist, etc...). I would not be opposed to having a fist based class, but I find that with Energy Charge, Buccaneer were partially 'Saiyan like' before, and Nexon decided to take a different path with them; if you actually look into how the moves exist, they aren't AS different(Minus perhaps Buccaneer Blast). Corsairs have giant Octopus, I mean... there's so many silly things you can complain about, Buccaneers are hardly the largest one.

Reply January 9, 2015 - edited
Tricks122

[quote=Piana]@Tricks122: Skill animation wise...they have one of the weirdest one...everything before big bang was so nice and theme fitting, now...[/quote]

Eh, I'm alright with it. I mean, we're essentially Saiyans at this point, so Nexon shifted the class design to a more sort of 'energy based fighter' than a pure pirate-like brawler. I'd be fine with a brawler class, and while I do miss the old skill set, the new ones are fine by me; essentially, the way I see it is that through all our jobs past Brawler we've been more energy focused, and are able to fine tune it into a spirit who assists us in order to augment the power of our moves.

I dunno, I don't mind the visuals of either era, they fit together well(More or less, Transformation/Super Transformation were kind of odd-balls, same thing for Demolition when you compared it to Barrage; I suppose they fit as sudden bursts of power that augmented our moves, it's just interesting that they didn't design it as, say, our current Energy Charge or such). And you're missing the worse change.

Removal of Oak Barrel.

Reply January 9, 2015 - edited
Powerbomb

I ain't complaining. 100% permanent stance with the ability to actually MOVE during boss fights is fantastic. One of our biggest problems (imo) was how you needed to practically hug monsters to hit them with Octopunch.

Reply January 9, 2015 - edited
AnthonysWill

This actually improves gameplay quite a bit with Passive 100% stance, and the fact that double spiral can be used to cancel out the animation of any skill.
I wonder if it works for those long delay buffs...

Reply January 9, 2015 - edited
PhilTH

Spiral Assault can cancel skills and help reposition ourselves during boss fights.

And you guys still complain >.<

Reply January 9, 2015 - edited
OnetonMien

Nexon better remove the stupid DBZ theme and give Buccs more legit energyish brawling skills. I mean really wtf?

Reply January 9, 2015 - edited
Renkesn

I think its exactly what Buccaneer need if they don't plan on completely revamp the class.
Idk how you guys think its not going to be useful, it is going to be much easier to doge boss attack with it.

Reply January 9, 2015 - edited
dabronxenigma

it looks horrible... and i dont understand how this even helps...

Reply January 9, 2015 - edited
AnthonysWill

100% passive stance is always nice.
The Bucc Blast delay canceling looks extremely weird.

Reply January 8, 2015 - edited
Tricks122

[quote=Piana]^exactly. Bucc is the ugliest class ever.[/quote]

Say that to my face and I'll punch you. Also, I look fabulous, thank you very much.

I haven't looked at the actual visuals, but it sounds need. Sort of similar to Thunder Breakers linking and Shade's Backstep, I think it'll help a fair bit in dealing with our mobility and close ranged problem; I can't say I'm too keen on the way they handled it, but it's better than, you know... a teleport or something, so I'm not complaining.

Reply January 8, 2015 - edited
ereckgoose

[quote=Piana]^exactly. Bucc is the ugliest class ever.[/quote]

Thanks for the compliment.

Reply January 8, 2015 - edited
okaythen

They need to fix the animations or something.

Reply January 8, 2015 - edited