So it's just confirmed to be terrible. 320%x4 damage for 12 seconds. So not only do they give us an extremely garbage Asura clone, but they give DB's a new Asura that's even better? Like, what is this? They're confirming that they hate Corsairs. But, whatever. Long live ThiefStory. Edit: I think I have to retract my salt. If this video (https://www.youtube.com/watch?v=TvAxjR03Ld0) is how bullet hell is in the official server, it's too good for our class.
I like the concept of the skill but the damage is pretty low for a 5th job skill and the cooldown is still too long at 75 seconds. Dual Blade's Asura lasts 10 seconds, has a 60 second cooldown, and does 380% x 4 with 100% ignore def.
Well isn't that dandy they listened Lol. Granted they cut off 4 seconds of duration on Bullet Party, the cool down is now only 75 seconds compared to the 120 seconds prior, also they boosted the damage of it as well to 530%(lvl 50). Ill take it
@alienstock: I see some QD casts in there. If you can cast QD while using the skill, that's pretty good. That's one of my biggest gripes with RF. I wonder how fast it hits, and if it procs majestic presence. It's hard to tell if it does, but with the QD thing, it has intrigued me a bit.
At the beginning, this video shows a cannonneer using the Loaded Dice skill. It works like a permanent buff that alters all Lucky Dice usages thereafter. When you use lucky dice, you automatically get the chosen Loaded Dice, and up to two more die if Double Down procs.
@sanjupm: That is certainly a possibility. If that is the case, you can see if there is a skill animation that leaves room for a seventh dice when this patch reaches live servers. Anyhow, I'll enjoy an at least 20% free total damage buff.
@alienstock: Idk about that for Mechanics, that roll of 7 only belongs to Corsairs b/c of hyper skill. If you look at the video by seneak, there is no option to choose 7, and the character in the video is a Corsair.
So you know how theres always the complaining guy? So its my turn this time. The skill looks more like something mechanic would have. And it has pretty bad graphic.. hope it changes later on. -will complain more later- And choosing your dice.. wow thats just awesome.
@sanjupm: Hm, that makes sense. I guess I was confused by this video where you can see the buff for bullet party continually being reset before 8 seconds have passed, but the video is only 16 seconds long so maybe that was showing the full duration of the skill.
@swarmx53: I think you can only extend it once by 8 seconds after its initial 8 second duration. So I guess Bullet party is a 16 second duration skill if im not mistaken? and the cooldown will apply whether the key was let go, or after you used up the full 16 second duration of the skill. Still wish it didnt have a cool down. Like said above, I would gladly take a Dmg% reduction to make it no cooldown or very small cooldown.
The Loaded dice is pretty good choosing 1 dice of what we want is what the community has been asking for a while. Not a bad upgrade
@seneak: This is correct, lol I just happened to watch that same video. Amazing. Not only do you get to choose the dice, it only has 10 second cooldown and gives 70 attack at max level.
Orange mushroom changed the description as follows; Loaded Dice: When you roll Lucky Dice, you can choose what you want one of the die to roll on. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die. [max level: 50] Level 1: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 21 attack. Level 50: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 70 attack.
I've seen a couple videos of people using bullet party, but I'm still not sure I get how the cooldown works. You can extend its duration multiple times, but there's a cooldown of 120 seconds if you let go?
I think the corsair update so far is pretty good. A good mobbing skill, and an option to reduce RNG. My only disappointment is the fact that our good mobbing skill has a cool down time. I would gladly take a huge damage cut to have our new skill have no cool down.
Not exactly what I was expecting for 5th Job Corsair, it looks like a larger pirate themed Asura for us I really dislike that we can take damage during this animation, not like we're squishy enough already Hope there are more skills to 5th Job not just enhancements to current skills
@dliu456: Pirates: Loaded Dice: When you roll Lucky Dice, you can throw one more dice to get what you want. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die.
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So it's just confirmed to be terrible. 320%x4 damage for 12 seconds.
So not only do they give us an extremely garbage Asura clone, but they give DB's a new Asura that's even better?
Like, what is this? They're confirming that they hate Corsairs.
But, whatever. Long live ThiefStory.
Edit: I think I have to retract my salt. If this video (https://www.youtube.com/watch?v=TvAxjR03Ld0) is how bullet hell is in the official server, it's too good for our class.
@alienstock: Cannon Masters don't have dice hypers though. Corsairs and Buccaneers should have the 7th die.
I like the concept of the skill but the damage is pretty low for a 5th job skill and the cooldown is still too long at 75 seconds. Dual Blade's Asura lasts 10 seconds, has a 60 second cooldown, and does 380% x 4 with 100% ignore def.
I really like the dice skill though.
Well isn't that dandy they listened Lol. Granted they cut off 4 seconds of duration on Bullet Party, the cool down is now only 75 seconds compared to the 120 seconds prior, also they boosted the damage of it as well to 530%(lvl 50). Ill take it
I hate it.
Give me more summons.
@alienstock: I see some QD casts in there. If you can cast QD while using the skill, that's pretty good. That's one of my biggest gripes with RF. I wonder how fast it hits, and if it procs majestic presence. It's hard to tell if it does, but with the QD thing, it has intrigued me a bit.
@alienstock That's interesting, hopefully GMS incorporates the 7th Dice into it
https://www.youtube.com/watch?v=TvAxjR03Ld0
@sanjupm I asked a Cannon Master in KMS and she told me that they don't have the 7th dice on their server.
https://www.youtube.com/watch?v=IryNnxRkBYk
At the beginning, this video shows a cannonneer using the Loaded Dice skill. It works like a permanent buff that alters all Lucky Dice usages thereafter. When you use lucky dice, you automatically get the chosen Loaded Dice, and up to two more die if Double Down procs.
@sanjupm: That is certainly a possibility. If that is the case, you can see if there is a skill animation that leaves room for a seventh dice when this patch reaches live servers. Anyhow, I'll enjoy an at least 20% free total damage buff.
@ak44: Maybe they don't have a point into that hyper that unlocks the 7th dice? Could be a possibility
@alienstock: Idk about that for Mechanics, that roll of 7 only belongs to Corsairs b/c of hyper skill. If you look at the video by seneak, there is no option to choose 7, and the character in the video is a Corsair.
@ak44: Meaning that you can now chose to pick Dice 7
LOL you can't even see the character...
So you know how theres always the complaining guy? So its my turn this time.
The skill looks more like something mechanic would have. And it has pretty bad graphic.. hope it changes later on.
-will complain more later-
And choosing your dice.. wow thats just awesome.
@sanjupm: Hm, that makes sense. I guess I was confused by this video where you can see the buff for bullet party continually being reset before 8 seconds have passed, but the video is only 16 seconds long so maybe that was showing the full duration of the skill.
https://youtu.be/9uf6VVilcBU
@swarmx53: I think you can only extend it once by 8 seconds after its initial 8 second duration. So I guess Bullet party is a 16 second duration skill if im not mistaken? and the cooldown will apply whether the key was let go, or after you used up the full 16 second duration of the skill. Still wish it didnt have a cool down. Like said above, I would gladly take a Dmg% reduction to make it no cooldown or very small cooldown.
The Loaded dice is pretty good choosing 1 dice of what we want is what the community has been asking for a while.
Not a bad upgrade
@seneak: This is correct, lol I just happened to watch that same video. Amazing. Not only do you get to choose the dice, it only has 10 second cooldown and gives 70 attack at max level.
Orange mushroom changed the description as follows;
Loaded Dice: When you roll Lucky Dice, you can choose what you want one of the die to roll on. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die. [max level: 50]
Level 1: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 21 attack.
Level 50: Consumes 1000 MP. Choose one die roll that you want. Cooldown: 10 seconds. Passive effect: 70 attack.
I've seen a couple videos of people using bullet party, but I'm still not sure I get how the cooldown works. You can extend its duration multiple times, but there's a cooldown of 120 seconds if you let go?
I think the corsair update so far is pretty good. A good mobbing skill, and an option to reduce RNG. My only disappointment is the fact that our good mobbing skill has a cool down time. I would gladly take a huge damage cut to have our new skill have no cool down.
From the looks of this video, you can actually select the dice you want.
https://youtu.be/2ZiLhQh7e2I?t=58m44s
yay downsides!
here's a little snippet looks interesting. And like said before, it does look like an Asura-esque type skill.
https://youtu.be/COk5unk8Gwo?t=6m10s
The corsair skill reminds me of Reaper. "Die Die Die!"
Now with more squishy and less free guns on the ground.
I don't think we got shafted one bit. Bullet party seems like a decent skill.
Who wants to take bets on when Jett gets their version of it. 2019?
https://gfycat.com/BadEminentHammerkop
Not exactly what I was expecting for 5th Job Corsair, it looks like a larger pirate themed Asura for us
I really dislike that we can take damage during this animation, not like we're squishy enough already
Hope there are more skills to 5th Job not just enhancements to current skills
Wait so pirates with no lucky dice just get regular lucky dice with its RNGness while every other classes gets better common job skill?
Corsair
Bullet Party: Fire your gun in all directions around you.
It looks neat, gotta see the whole 5th job reorganization. Lots of new information.
@dliu456: Pirates:
Loaded Dice: When you roll Lucky Dice, you can throw one more dice to get what you want. For jobs without Lucky Dice, they will be able to use Lucky Dice and roll 1 die.
More RNG :^)
I'd like to see less RNG.