v.112 patch for Marksman
Marksman
Piercing Arrow: At Master Level: Damage decreased from 1500% per hit to 520% per hit, number of attacks increased from 1 to 3
[url=http://maplestory.nexon.net/News/News.aspx?boardNo=103&contentNo=00Eu3&pageIndex=1#marksman]Thoughts?[/url]
-just trying to bring some activeness in MM forum, ya know-
June 27, 2012
27 Comments • Newest first
[quote=basketballki]Give or take, it's the exact same damage just split into 3 attacks. There's almost no difference.[/quote]
actually with the one hit pierce i did 3.5mil tops. but with the 3 hit pierce i did 2.4mil 3 lined so far which is 7.2mil. meaning far more superior than the old piercing arrow.
Also we mob more efficient i do like 3mil dmg or so in total to the first mob. LHC mobs die in about 2 waves of piercing arrow.
The 3-hit I was waiting for, but the 'everything already gets attacked while the arrow haven't passed through the mob' is stupid.
Give or take, it's the exact same damage just split into 3 attacks. There's almost no difference.
A three-hitting Pierce already makes little to no sense but this new projectile attack sequence is just ridiculous...
@frozenviper:
works with BM skills too.
seems that all "projectile" skills are like this now.
it feels sort of awkward, the monsters die before the arrow hits them, so the arrow randomly disappears into nothing...
OT: I prefer 1-hit, but w/e
[quote=nikeball123]That means you hit the cap faster, so you won't be able to become stronger after that.[/quote]
The big numbers help strugglers like me fool other people into thinking that I'm a pro. (I'm not a pro)
Hi Flo and Steven!
Any news on 9-hit Pierce?
[quote=frozenviper]hey guys, any1 go on this morning and check out pierce? it does the damage RIGHT when the arrow leaves your xbow, not when the arrow hits the monster. kinda weird...[/quote]
yea i noticed that too even with US.... it felt awkward lol but the caps for PA are still the same 1m 1.2m etc just x3 now its pretty freakin op....
hi all u marksman i like seeing u guys around
This seems the case with all attacks, even on my assassin. Guess this is what they meant by increase in attack speed in the patch notes under miscellaneous. It feels a bit odd indeed.
Tried it right before MS decided to die out on me. I miss seeing max damage but whatever =/
[quote=i4mwh014m]p.s. HI miney xD[/quote]
Hi Will
I still haven't tried the new Piercing...
Was too busy trying out Shadower
seems like now every skill is going with 3 or more hits. not complaining, just preferring for my numbers to stay neat as opposed to being all over the place.
[quote=Luapxal344]I agree with my crossbowbrother[/quote]
That means you hit the cap faster, so you won't be able to become stronger after that.
[quote=ItchyBite]I'd actually prefer seeing one big number rather than three smaller numbers...[/quote]
This.
Sorry but I don't want to look like a shad (no offense to shads out there and I have one myself). :L
i was right. we do more damage with pierce now. so far i have done 2mil times 3. <3
I really liked hitting max damage. Actually made me proud doing decent damage for a person who doesn't spend ALL their money on nx.
Even though I'm curious on how much I would actually be hitting with 3 hits instead of one. It definitely gives more room to hit more damage but just like the person before me said that it doesn't make sense for ONE arrow shot to hit 3 times. I love piercing arrow's animation. Hopefully, they don't change it and make it ugly like Arrow Eruption.
B>AE's old animation back.
[quote=ItchyBite]I'd actually prefer seeing one big number rather than three smaller numbers...[/quote]I agree!
1. It's easier to keep track of the damage you're doing.
2. You get to see high damage numbers easily.
3. It makes more sense: one arrow should only hurt once, maybe twice (entry and exit), but three? o.o
I get to deal a bit more damage. Yay.
[quote=ItchyBite]I'd actually prefer seeing one big number rather than three smaller numbers...[/quote]
I agree with my crossbowbrother
60% damage increase, however it doesnt necessarily solve the CO+pierce problem
well look at it like this. 3 hits times 520% = 1560% dmg? so technically we should do more damage.
Anyways. will this solve the Dc problem Combat orders causes?
Nice update, although doesn't really change anything (though it's nice to see more than one line of numbers).
Any idea when the 6-shot update will be coming?
I thought I was the only one to see it. guess I wont break cap for awhile but its very nice for the MM that cap every shot. yet doesn't hinder the weaker MMs mobbing in any way. 9.5/10
It will prove to be a lot more efficient with mobbing, decrease in dmg does not mean its any weaker of a mobbing skill. The output is more than it was previously as a single hit on monsters within the mob we attack. Marksmen do not need AFA, but it would be a welcoming addition. This MM forum you speak of would most likely have more of a fan base than BMs, as many have given up on being strong and having fun mutually and decide to hold threads about comparisons over which job in the class is superior. This thread is refreshing though.
[quote=i4mwh014m]^ also if Illusion Step will ever give us avoid, and i figure they don't even care about FA anymore just going to put in AFA
and make it work with US that way zzz stupid nexon
p.s. HI miney xD[/quote]
It's been confirmed that Marksmen will not get AFA.
^ also if Illusion Step will ever give us avoid, and i figure they don't even care about FA anymore just going to put in AFA
and make it work with US that way zzz stupid nexon
p.s. HI miney xD
I'm more curious to see if (Decent)Combat Orders and 30 Pierce can finally be friends :<