KMST ver. 1.2.035 - 5TH JOB
https://orangemushroom.net/2016/06/26/kmst-ver-1-2-035-5th-job/
(their post will probably be adjusted lots)
June 26, 2016
KMST ver. 1.2.035 - 5TH JOB
https://orangemushroom.net/2016/06/26/kmst-ver-1-2-035-5th-job/
(their post will probably be adjusted lots)
13 Comments • Newest first
Feels more like an expansion to Hyper skills than a whole new job advancement, but we'll take it!
And Mech's satellite returns. Great.
@vivabasura Until we eventually make our way to the point where we're hitting the new damage cap. (There's still a cap there, it's just way-way-way higher.) Might seem ridiculous now, but so did reading our current cap at one point.
now that damage cap is gone HPS charts are completely meaningless
no more "classes who hit higher with lower funds are irrelevant when capping" take that nerds
5th job level 200 oh damn son. But tbh this doesn't look too be a full 5th job, kind of just a cheap version of it.
Man, I really wanted a visual upgrade for mechs... we just get a robot that boops a monster sometimes...
@tenseiga1: Because KMS doesn't have Kanna and Hayato, so obviously they won't be getting changes. JMS changes them but soon, Kanna is gonna lose kishin when it happens.
Looks like everyone gets 1 new skill and 3 support skills, and then you can enhance all of your old skills with cores.
@tenseiga1: we just have to wait for JMS to make us even weaker and less useful than we already are
No love for Kanna and Hayato.
Assaulter!
Skill Related
For skills that give additional experience, the experience formula has been adjusted.
sooo what's going to happen to HS?
Sooner than expected.
Maple history about to be made.
Oh wow shadower assaulter is back