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Got this from the Oz Tower floor 41~45 ring box today

September 20, 2014

56 Comments • Newest first

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Uses ring buff.
-Boss activates reflect damage-
D;

Reply November 5, 2014 - edited
Ryanrulz

gg maple <3 , actually plz gimmeone

Reply September 29, 2014 - edited
archusz

omg super ring

Reply September 26, 2014 - edited
Snowbunnix3

Well, I'd like to see a level 110 bowman(or other hurricane type user) use that ring and just pwn some bosses xD

Reply September 24, 2014 - edited
MonkeyCraters

[quote=CherryTigers]
PrinceTu soloed chaos vellum on a [b]fire poison mage while hitting 28m per line on paralyze[/b] with ENOUGH TIME for all 5 other drop mules to enter, and have time to loot all the drops. This happened yesterday with the x2 server lag AND had enough time to re-equip all his drop gear.

And if 6 people entered chaos vellum, hitting 5~7m per line, would they be able to kill it? Very, very unlikely but it is indeed possible. Just to explain it to you, the chaos vellum squads that I was in when I began were all hitting between 30-50m per line and we had trouble killing vellum together, but as soon as we attempted our own separate solos it because crazily easier. Vellum behaves differently in solos vs in group kills.

It's good that you have your own theories, but without proper testing, it actually may not be the most accurate.

If I was too critical, my apologies.[/quote]

Only because my control is somewhat decent. Also, we cut it pretty close to getting kicked out at the end.
Given you're lucky with boss RNG and know how to constantly attack while dodging at the same time, you can kill an end game boss with I'd say 1.5x less damage than one who has to DPS it as much as he can before he dies.

Reply September 24, 2014 - edited
whiteforce18

@Copyrighted: Oh, that is QUITE nice hehe thank you for the information! Nice little replacement for NW's cracked ring

Reply September 24, 2014 - edited
whiteforce18

@Copyrighted: Oh, well, that is kinda obnoxious, I am assuming it can get potential as well right?

Reply September 23, 2014 - edited
Cotopia

I wonder if the cooldown of the ring can be reset using Kaiser's Majesty

Reply September 23, 2014 - edited
whiteforce18

@Copyrighted: Concerning your ring, I had a really quick question: is it psokable? Or is it permanently bound? Was curious, since a friend of mine had gotten a ring and was going to give it to me if I needed it, but if there is no resale value, might just buy it off of him for cheap(er ;D)

Reply September 23, 2014 - edited
Jyenna

you really should upload a full 1-40+ run, i'm interested in trying out oz myself to farm for ryude's sword..

Reply September 22, 2014 - edited
CherryTigers

@Copyrighted As a mage, I can tele-cast buffs as well so I have that advantage vs other people who are stuck in buff animation, not that it's that big of an issue anyways. I simply like having that thought in the back of my mind. This will be very useful for me too. I should def get one. Thanks for the info, as always.

Reply September 22, 2014 - edited
CherryTigers

@Copyrighted I'm curious; when you activate the buff, what skill animation/delay does it have?

Like... using angelic buster's link skill can risk getting you killed in some situations. Is the restraint ring easy to activate?

I can't deny its use in hell gollux, but for the "deep breath" situation in chaos vellum, it seems a bit risky. o.o I suppose I can use it in some situations after the spikes fall and the push-back won't get me stunned. Either that or I can use it when I'm standing close to the circle and I know exactly which side cvell is coming from.

If the Restraint ring's effect is anything like this:
https://www.youtube.com/watch?v=7v7-rSZcPUM

The guy in KMS always uses angelic buster link skill and it serves him very well, then yes, it would indeed have a very good use in cvell. He uses the link skill like a regular buff and does it pretty well.

I can see what you're saying. The reason I wrote my long comment earlier to that guy is because he was making the argument about how the ring could replace low DPS entirely. Also, he was talking about how bringing more DPS-ers in would cut the difficulty of the boss based on a DPS:boss hp ratio. Maybe if the boss was chaos queen or something stationary, then it would but to do it in hard magnus or chaos vellum would be tricky.

If the ring is used as the angelic buster link was used in that blaze wizard video, the ring is VERY useful indeed. I've been too lazy/busy to try out the tower of Oz but I suppose I'll try it out in the future to try my hand in obtaining some of these rings.

Also, I'm curious...
What range does the Ultimatum ring actually put someone at? Putting someone at a 2m ~ 2m range is kind of... ambiguous. And for the people who are already super godly, will the Ultimatum ring make them weaker?

Reply September 22, 2014 - edited
StraatLamp

Everyone be talking how you need 2m+ range for end game bosses, time to lower down the bar by soloing at 1m clean.
#yolo

Reply September 22, 2014 - edited
ImCensored

@CherryTigers: the more people that are in the map/that have done damage to vellum, the more tails c. vellum pops up, which proves your fact

Reply September 22, 2014 - edited
Invictinite

Actually this could be useful I think. You can use it on a useless mule to finish off a boss instead of using the attacker. So in like gollux you could leave on the main attacker and finish with a mule using this.

Reply September 22, 2014 - edited
duriel123

[quote=traderweak]Also whoever can reach floor 41, their damage should already cap, is there any points to use this ring at this point?[/quote]
Well I mean, it is still tradeble, which means you could probably sell it for quite a bit as a gimmick item.

Reply September 22, 2014 - edited
MeMagicalPie

you can make the skin of an endgame boss itch a little with that ring :o

Reply September 22, 2014 - edited
duriel123

In your stat window your range is actually labeled "Stat ATT", which is probably what the ring refers to. It would make more sense for it to refer to range rather than attack because range caps at 2m.

Reply September 22, 2014 - edited
HealAllFear

[quote=nc4228]Too bad the only people who can afford this ring are the ones who probably already have 2 mil range or close.[/quote]

Yep ,totally true. To get to floor 10+ you need a high damage range. And i believe rings dont start coming out of boxes till floor 20+

Reply September 22, 2014 - edited
drager260

[quote=duriel123]Oh I see, I was under the impression that ring gives you 2m atk, like the actual attack stat. If it just boosts your range to 2m-2m, which makes a lot more sense, then it isn't that big of a deal.[/quote]

The ring says ATT Stat though. Someone needs to use this ring and confirm what their attack is.

Reply September 22, 2014 - edited
duriel123

Oh I see, I was under the impression that ring gives you 2m atk, like the actual attack stat. If it just boosts your range to 2m-2m, which makes a lot more sense, then it isn't that big of a deal.

Reply September 22, 2014 - edited
CherryTigers

@duriel123 Not really the best idea for that shadower.

If that shadower used the ring, he would get [b]weaker.[/b]

At least this is my assumption. If it brings your range to exactly 2m ~ 2m then yea, it would make that shadower weaker. I've never used that ring but if anyone has used it, tell me if it makes you weaker if you have a higher range than 2m ~ 2m.

Reply September 22, 2014 - edited
nc4228

Too bad the only people who can afford this ring are the ones who probably already have 2 mil range or close.

Reply September 22, 2014 - edited
SunsetChaos

[quote=duriel123]Say, wasn't there a video of a shadower who capped with meso explosion and killed Pierre before he got to split? Might that be a clever application of the ring?

EDIT: I found it, [url=http://www.basilmarket.com/MapleStory-Kms_1_2_218___shadower_has_fun_with_meso_explosion-KMS-Video-30010.html]link[/url]
Seems like you could do quite a bit of damage in those 9 seconds, no?[/quote]
yay finally someone with the same thought.

I didn't even know this ring existed but I had always thought it would be nice to have a ring that lets you hit cap with a short duration and long cooldown.
I guess I'm psychic

Reply September 22, 2014 - edited
duriel123

Say, wasn't there a video of a shadower who capped with meso explosion and killed Pierre before he got to split? Might that be a clever application of the ring?

EDIT: I found it, [url=http://www.basilmarket.com/MapleStory-Kms_1_2_218___shadower_has_fun_with_meso_explosion-KMS-Video-30010.html]link[/url]
Seems like you could do quite a bit of damage in those 9 seconds, no?

Reply September 22, 2014 - edited
thotneisha

[quote=Kazzooey]Lol people complain "only for 10 sec?" LOL you know how much damage you can dish out with a 2m-2m range for 10 sec? 10 Sec is all you'll need to solo a huge chunk of endgame bosses HP. For 95% of bosses, 10 sec is all you'll need![/quote]

lol wat the funk

Reply September 22, 2014 - edited
LuizEvilx

[quote=Kazzooey]@Icephoenix21: I did mention chaos vellum and hard magnus. They are harder than usual but you still don't need max damage to kill them. The damage can be split amongst the party. You can kill them by only doing like 5~7m lines, as opposed to the 40-50m lines for solo. Being able to hit max range on one of those players on the party gives a huge benefit to boss killing, especially in areas that need high burst damage.[/quote]

youre way too naive. its not as easy as you think, especially for vellum and hard magnus. this ring surely helps, but wont take you far into killing endgame bosses

Reply September 21, 2014 - edited
CherryTigers

I am going to bold out the parts of your statements that I am addressing.

[quote=Kazzooey]Lol people complain "only for 10 sec?" LOL you know how much damage you can dish out with a 2m-2m range for 10 sec? [b]10 Sec is all you'll need to solo a huge chunk of endgame bosses HP[/b]. For 95% of bosses, 10 sec is all you'll need![/quote]

My range is 2m-2m unbuffed and no....
you need way longer than 10 seconds.
I take around 12-15 minutes in hard magnus with binders in the last 1/4th and no binds in the first 3/4.

[quote=Kazzooey]@Icephoenix21: You joking? If you are purely solo-only(which most people are) then yea you wont need this ring as you'll need to hit 30-50m lines anyways. [b]But if you're smart then you go in with what we call a party, so that the damage requirements get dropped by up to 1/6 of what you need to solo![/b] And they aren't the only endgame bosses you know? 10 sec of 40m lines you can get a good chunk of chaos RA bosses HP down, as well as Empress, and Hell Gollux, and Oz Tower bosses.

Everyone thinks you gotta have 2m ranges to beat all the endgame bosses but you don't. Me and my buddy are only hitting 2.5-4m lines and we almost duo CRA bosses. And that's just the two of us, imagine if you had a full 6 man party. The damage requirements would be low af but people only play solo these days. So if you are a lower range and go end-game bossing with other people like you, that ring would make the bosses WAAAAAAY easier.[/quote]

Incorrect once again. Have you ever tested chaos vellum?
If I solo chaos vellum in 18 minutes and my friend also solos chaos vellum in 18 minutes, both of us going in at the same time doesn't actually mean we'll kill it in 9. Soloing and duoing chaos vellum are VERY different.

If you test Chaos Vellum with 6 people in the map, his tails become spontaneous, late tails, sloppy coordination, your own party members may be the cause of your death since vellum may change agro targets quickly.

Another example: I cap in chaos pierre. I solo it in 9 minutes or so.
Two people who come in who hit 25m per line in your logic should also duo it in 9 minutes.
Not even close. Even with great control, the difference in kill times is quite evident.

And your final sentence. The ring would make the bosses way easier? Not really. 10 seconds won't do much considering I hit nothing but cap cap cap cap and it still takes me 9 minutes to solo pierre.

The ring is supposed to be used as a convenience; not as a means of replacing low dps totally.

[quote=Kazzooey]@Icephoenix21: I did mention chaos vellum and hard magnus. They are harder than usual but you still don't need max damage to kill them. [b]The damage can be split amongst the party. You can kill them by only doing like 5~7m lines,[/b] as opposed to the 40-50m lines for solo. Being able to hit max range on one of those players on the party gives a huge benefit to boss killing, especially in areas that need high burst damage.[/quote]

I don't know why you're including hard magnus in this discussion. He's not even about DPS. To do hard magnus, it's about skill and the fact that you're limited to 40 lives. Putting two attackers in hard magnus may actually be [b]counterproductive[/b].

The more I look at the numbers you put down, the more I know everything you're saying is only hypothetical in your mind and nothing was actually tested. 40-50m per line to solo cvell? You might want to include which job because I've played around and juggled around with the lowest possible amounts of damage possible.

PrinceTu soloed chaos vellum on a [b]fire poison mage while hitting 28m per line on paralyze[/b] with ENOUGH TIME for all 5 other drop mules to enter, and have time to loot all the drops. This happened yesterday with the x2 server lag AND had enough time to re-equip all his drop gear.

And if 6 people entered chaos vellum, hitting 5~7m per line, would they be able to kill it? Very, very unlikely but it is indeed possible. Just to explain it to you, the chaos vellum squads that I was in when I began were all hitting between 30-50m per line and we had trouble killing vellum together, but as soon as we attempted our own separate solos it became crazily easier. Vellum behaves differently in solos vs in group kills.

It's good that you have your own theories, but without proper testing, it actually may not be the most accurate.

If I was too critical, my apologies.

Reply September 21, 2014 - edited
SmashDragoon

Funny how so many people complain about stupid stuff.

Reply September 21, 2014 - edited
MarshMallows

Dem, I want to see a video with that ring and asura.

Reply September 21, 2014 - edited
Gummybearwizard

[quote=Kazzooey]Lol people complain "only for 10 sec?" LOL you know how much damage you can dish out with a 2m-2m range for 10 sec? 10 Sec is all you'll need to solo a huge chunk of endgame bosses HP. For 95% of bosses, 10 sec is all you'll need![/quote]

That's not even remotely true lol...

Reply September 21, 2014 - edited
simaini

wow that's so amazing for people without 2m range

Reply September 21, 2014 - edited
Icephoenix21

[quote=Kazzooey]@Icephoenix21: I did mention chaos vellum and hard magnus. They are harder than usual but you still don't need max damage to kill them. The damage can be split amongst the party. You can kill them by only doing like 5~7m lines, as opposed to the 40-50m lines for solo. Being able to hit max range on one of those players on the party gives a huge benefit to boss killing, especially in areas that need high burst damage.[/quote]

[url=http://dremithcross.tumblr.com/tagged/queen]Lol. You're preaching to the choir about this party stuff. (see first paragraph in link)[/url] I'm a bishop and I hit 10m per line with angel ray. I'm far from being able to solo these bosses on this character.

Have you ever gone hard magnus and been successful? I'm not saying it's impossible to do with people who don't have max range, but that's a hell of a lot of work, especially since the more people you bring=the more deaths ensue. That shared life counter tends to goes down extremely fast if you bring more than 3 people.

Again, have you ever been successful with Chaos vellum? I'm all for party play as opposed to solo, but with the way Nexon's designed some of these bosses, it's easier to go with less people. The more people in Chaos vellum, the more tails there are. I have access to a max range dual blade (as shown in the link above), and I'll tell you now that capping at 50m lines for 10 seconds doesn't scratch much of the hp bar (I hit cap with asura).

Reply September 21, 2014 - edited
Kazzooey

@Icephoenix21: I did mention chaos vellum and hard magnus. They are harder than usual but you still don't need max damage to kill them. The damage can be split amongst the party. You can kill them by only doing like 5~7m lines, as opposed to the 40-50m lines for solo. Being able to hit max range on one of those players on the party gives a huge benefit to boss killing, especially in areas that need high burst damage.

Reply September 21, 2014 - edited
Icephoenix21

@Kazzooey: Did you miss where I said chaos vellum and [hard] magnus? You're talking about the other cra bosses and not what I was even touching on, lol.

Reply September 21, 2014 - edited
cb000

How's f42 going for you? It hasn't been kind to me so far.

Reply September 21, 2014 - edited
mmorpg

This would be amazing on a beginner?

Reply September 21, 2014 - edited
Kazzooey

@Icephoenix21: You joking? If you are purely solo-only(which most people are) then yea you wont need this ring as you'll need to hit 30-50m lines anyways. But if you're smart then you go in with what we call a party, so that the damage requirements get dropped by up to 1/6 of what you need to solo! And they aren't the only endgame bosses you know? 10 sec of 40m lines you can get a good chunk of chaos RA bosses HP down, as well as Empress, and Hell Gollux, and Oz Tower bosses.

Everyone thinks you gotta have 2m ranges to beat all the endgame bosses but you don't. Me and my buddy are only hitting 2.5-4m lines and we almost duo CRA bosses. And that's just the two of us, imagine if you had a full 6 man party. The damage requirements would be low af but people only play solo these days. So if you are a lower range and go end-game bossing with other people like you, that ring would make the bosses WAAAAAAY easier.

Reply September 21, 2014 - edited
Icephoenix21

[quote=Kazzooey]10 Sec is all you'll need to solo a huge chunk of endgame bosses HP. [/quote]

10 seconds of this won't do much for magnus or chaos vellum.

Reply September 21, 2014 - edited
SunsetChaos

buff duration might affect it...

Reply September 21, 2014 - edited
Kazzooey

Lol people complain "only for 10 sec?" LOL you know how much damage you can dish out with a 2m-2m range for 10 sec? 10 Sec is all you'll need to solo a huge chunk of endgame bosses HP. For 95% of bosses, 10 sec is all you'll need!

Reply September 21, 2014 - edited
powerlad88

it boosts the att to 2m not range. so 2m att is basically... like 450m range or what?

Reply September 21, 2014 - edited
Gildarts

What's the point for people who already have 2mil range?

Reply September 21, 2014 - edited
LlamaKisses

[quote=shinZ]what's the cooldown?[/quote]

9 seconds duration and 180 seconds cooldown.

Reply September 21, 2014 - edited
ladyvuitton

1st world problems. Ppl who already do max damage

Reply September 21, 2014 - edited
Business

[quote=Blushi]I don't get what is it doing o.o[/quote]

wearing it allows you to use a skill that sets your range to 2m ~ 2m for 10 seconds
idk what the cooldown is

Reply September 21, 2014 - edited
Blushi

I don't get what is it doing o.o

Reply September 21, 2014 - edited
shinZ

what's the cooldown?

Reply September 21, 2014 - edited
BeginnerSudo

I'll take it!

Reply September 21, 2014 - edited
LlamaKisses

Nice one. The best ring I got from there was the swift ring.
Too bad I quit doing Oz tower because of the ridiculous 43F questions

Reply September 21, 2014 - edited
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