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Ways of Improving the Main Series Pokemon Games

Let's get some ideas going...

UNACCEPTABLE IDEAS:

1. "All the regions in one game!"

Why?

The plots of the games get pretty tired out after the 6th gym. I know, I know, it was cool to revisit Kanto in GSC, but those gym battles became boring and tedious instead of actual achievements. Do you really want to blast through Hoenn with your level 60+ party?

2. "Get rid of the turn based battle system! RPGs are so last century."

Nope.

May 3, 2014

38 Comments • Newest first

Jaredragonx9

inb4 pokemon paradime shift
althought ff13 battle system would be interesting

Reply May 17, 2014
Chema

please understand shovelware is not meant to be improved

Reply May 15, 2014
imtwocats

@Iceformation: Well the best thing to do is just ignore the flame wars and offer constructive criticism instead, and hope that Nintendo eventually adds some of those features we want to see in the next Pokemon game. Then once a bunch of new features are added, people won't be complaining so much.

Not much else to do until then really. People will say and do what they want, even if it's completely unreasonable.

Reply May 13, 2014 - edited
Iceformation

@imtwocats: Although I cannot argue with that, just I don't like seeing people agreeing on something that another person may not like entirely and then it turns into a huge flame war about what should be implemented and what shouldn't and why it sucks etc etc even though the game should be how it is. I can't stop people from thinking what they want, it's just annoying to constantly see it, especially for pokemon because "It's the exact same every time and they don't change anything." -Ignorant Fanboy

Reply May 13, 2014 - edited
bcnk78

Air battles, better underwater exploration, less turn based battle, better pokemon that actually make sense, more types such as poison, your own house, farming at your house to attain berries, (also to keep pokemon there without being at the PC) more interesting moves, support of pokemon rom hacks on 3ds (go light platinum and shiny gold! !) And uhh... yeah

Reply May 13, 2014 - edited
imtwocats

@Iceformation: Not everyone is complaining. People just really enjoy the Pokemon series, and would love to see new features in future games. The majority of the Pokemon audience has grown up and they would love to see more out of the series they enjoyed since they were kids. Yes, some suggestions do get a bit ridiculous. Though that doesn't discredit all the suggestions. Look at some of the ideas people have put on this thread for example. People are just huge fans of the series, and have hopes for how good the series can be in the future.

Reply May 13, 2014 - edited
Iceformation

@imtwocats: I'm saying everyone complains about every single game because it doesn't fit exactly what they need. So they say "OH LETS IMPLEMENT THIS FEATURE." Even though the features they think of say removing turn based action because it's "boring" even though it prevents pokemon from just hitting constantly because the slow pokemon can't keep up or something or other that they do if they had removed turn based action.

Reply May 13, 2014 - edited
audio

a properly fleshed-out hard mode available from the beginning of your first playthrough
various settings that allow for diverse methods of play (e.g. a permadeath setting for Nuzlocke runs, a limited usage of centers/marts, etc.)
lay off the ridiculous emphasis on mundane interactions with other people
a more serious & dark JRPG-style storyline (a.k.a. basically Black & White)
introduction of a nonlinear progression by way of scaling trainer levels and pokemon dynamically to your own/how many badges you have. no arbitrary roadblocks
an actually decent variety of pokemon available in the earlygame? B2/W2 were quite good for this

essentially my ideal pokemon game would be set in a Kanto-like region with Unova-style tone and design along with less-restricted availability for pokemon and some actual modern-day optimisations and settings

Reply May 12, 2014 - edited
imtwocats

@Iceformation: You clearly don't understand what this thread is about, and I have no idea what point you're trying to make.

Reply May 12, 2014 - edited
Iceformation

Whatever idea someone comes up with, you have a whole new group behind them ranting and raving over the idea. Face it, you can't make the game perfect so stop saying they should implement something when really it could screw something else up. If you don't like the after game, DON'T PLAY IT. IT'S THAT SIMPLE. If you don't like the mons, DONT USE THEM. How hard is it? A new battling system? Instead of turn based? So what Greninja can hit 4 consecutive times and avoid every single attack? The system is boring but it's balanced. Otherwise the speed stat becomes way over powered and gets a major buff so then pokemon that are slow are forced to take a turn to setup Trick Room every 5 turns- Wait never mind. Talonflame already hit your bulky pokemon twice because they're so fast in this "new battling system" before you could hit once and it KOs. Ninjask would be the most overpowered and most overused pokemon because then it could use its Speed Boost and setup SD and pass it over to the pokemon of your choice and after 6 turns when the speed is maxed, you can keep hitting before they can do anything because that's what would happened if it wasn't turn based. The amount of people that try to make the games they like even better by ranting and raving about how something is old, but yet that's exactly why it's still being played.

Reply May 12, 2014 - edited
imtwocats

Make a main series game targeted towards adults instead of kids. I'd love to see what they could do without having to worry about appealing to the younger generation.

Reply May 11, 2014 - edited
GalInRealLife

[quote=Perrystar2272]But the trash pokemon MAKES SENSE. I've said this before. Unova is based on Manhattan. There's bound to be some trash. Besides, the art style changes to fit what [most] people want. Personally, I like most of the new pokemon. (There's quite a few I haven't seen, having not played Gen V and whatnot.)[/quote]

I dont care if some people like you actually like the new pokemons, im just suggesting that they should focus more of improving the game, the storyline and user interface; rather than to release a whole bunch of new mons every couple of years.

Reply May 11, 2014 - edited
Perrystar2272

[quote=GalInRealLife]the reason why i stated that they shouldnt release newer pokemons in the future is simply because the company is running out of ideas, take a look at gen 6, the most notable ones are sword, shield and a panda, then back in gen 5 they release a trashy(no pun intended) pokemon of garbage. the most recent artwork doesnt even resemble the artwork of old, and i really think it would be better if they simply add new regions and stories without more and more uncreative mons.[/quote]

But the trash pokemon MAKES SENSE. I've said this before. Unova is based on Manhattan. There's bound to be some trash. Besides, the art style changes to fit what [most] people want. Personally, I like most of the new pokemon. (There's quite a few I haven't seen, having not played Gen V and whatnot.)

Reply May 11, 2014 - edited
tuffghost

[quote=callmerailage]Breeding lineage.[/quote]

a genealogy/breeding lineage system would open so many new possibilities. that feels kind of like the final frontier for a game like this.

Reply May 5, 2014 - edited
sleepyheadXIII

Eh, only real complaint of gen 6 for me was post game content and lack of move tutors. Going to bare min content from something like PWT last gen was a bit of a let down. Guess if they want, just bring back all the stuff from previous games and could probably have enough post game content to match the actual story content.
Contests, PWT, White hollow/black city, battle frontier, and anything less I missed all in one would be a lot of post game content in itself.
Or could make the game a bit more difficult and make the game interesting if did something like Pokemon Reborn.

I'll just be happy with another orre region type game though. Story and concept was interesting.

Reply May 5, 2014 - edited
tuffghost

[quote=GalInRealLife]the reason why i stated that they shouldnt release newer pokemons in the future is simply because the company is running out of ideas, take a look at gen 6, the most notable ones are sword, shield and a panda, then back in gen 5 they release a trashy(no pun intended) pokemon of garbage. the most recent artwork doesnt even resemble the artwork of old, and i really think it would be better if they simply add new regions and stories without more and more uncreative mons.[/quote]

I thought the designs for the past two generations have been fine. I would only say the legendary mons look awful.

the art style changes over time. not much you can do about that.

Reply May 4, 2014 - edited
ox0Shad0w0xo

@tuffghost Well as far as unrealistic ideas go, I've always wanted them to bring the main series to the console instead of handheld, so we can experience the pokemon world in fully rendered 3D, with large towns, like an actual console RPG.

Also I'd like there to be be a more action oriented combat system where you directly control the pokemon, being able to dodge attacks and launch your own attacks at will, like and actual battle in the cartoon. Like the control stick/dpad controls the pokemon's movement and you assign the moves to buttons and as you press them you hear the trainer in the background yelling out the move (so it still feels like the trainer is the one in control).

Maybe they could just make that a side game, so hardcore fans don't get mad. Gamers nowadays don't seem to like change lol.

@GalInRealLife I agree with you so much, it's really feeling like they're hitting the bottom of the barrel with pokemon design ideas. There's so many pokemon now though that they can still make things fresh and new without creating an entirely new batch of pokemon every time. Focus on the storylines, leveling, battles, and refine the little details. They're falling into that same rut that Maple is. Lots of new characters, but the same old adventure the old characters went through.

Reply May 4, 2014 - edited
LuckyNinja

1. Useful pokemon. (Useful, not more. There's just some pokemon that everyone ignores, especially for competitive teams.)
2. Harder gyms and rivals (Seriously, the rivals right now are nothing.)
3. Faster leveling. (I don't like grinding)
4. Better/longer plot (I like Gen 6's plot, but it kinda got boring)
5. A legendary trainer. (At the end of the game, you have a choice to battle this trainer. All of his pokemon are legendaries) (It would just be funny)

But idk. I love my Pokemon Y right now. (Seriously, worth every penny) So the list above is just recommendations but if GF does make future games at least better than Pokemon X and Y, I would be completely satisfied.

EDIT: I just remember we also need a flying hm slave.

Reply May 4, 2014 - edited
GalInRealLife

[quote=tuffghost]what are they going to do once we reach 1000+ mons? generation 6 offered very few new pokemon. I think GF is starting to realize they have a whole lot of creatures to utilize and there's no point in adding 150+ every time around.

but once we have too many mons to handle, what then? what if they decided to reboot the franchise? all new universe, pikachu and purrin stick around though.[/quote]

the reason why i stated that they shouldnt release newer pokemons in the future is simply because the company is running out of ideas, take a look at gen 6, the most notable ones are sword, shield and a panda, then back in gen 5 they release a trashy(no pun intended) pokemon of garbage. the most recent artwork doesnt even resemble the artwork of old, and i really think it would be better if they simply add new regions and stories without more and more uncreative mons.

Reply May 4, 2014 - edited
Amuro

[quote=Xerepic]Not taunting us with great moves that you can only get from a Move Tutor from 20 generations prior to the current[/quote]
This is a good one.

[quote=jsbk02]Make the games less linear; I've been noticing how oddly structured was in Gen. V for example, but I haven't really played X and Y yet...[/quote]
In a interview around the beginning of Gen 5, Masuda mentioned that many children had trouble beating past games and would give up before even reaching the E4. B/W's linearity is a response to that, and from what I've seen, X/Y seems to be just as straightforward.

Reply May 4, 2014 - edited
jsbk02

Make the games less linear; I've been noticing how oddly structured was in Gen. V for example, but I haven't really played X and Y yet...

Reply May 4, 2014 - edited
LostElevenRR

i would love a specific animation for each move. and some actual plot with the other legendarys instead of just throwing em in the game with wifi events or whatever.

Reply May 4, 2014 - edited
ThatShadow

You all think you have great ideas for Pokemon games, but if I actually listened to all of you and we combined all of your ideas into a game, it would be an unplayable monstrous game. You want a game with all the regions, but only the first generation Pokemons, yet all the legendary ones and such silly things. Whenever I receive one of these rants, I go to the development floor and read it out loud to all the Game Freak employees in a mocking voice, and we all laugh at you.

-J. Masuda

Reply May 4, 2014 - edited
tuffghost

[quote=okaythen]A better post-game experience.
Wifi battles aren't for everyone.
X and Y had the least amount of
playtime out of all the pokemon games for me.
Also make the game harder and change EXP share to what RSE had.[/quote]

I thought the amount of post-game content was fine. playtime was fine if you turned off the exp share. there was plenty to do if you didn't rush through it all.

also wifi battles and trades are the core of the pokemon game now. the series was founded on interaction and competition with other people. what they needed was better streetpass features.

Reply May 4, 2014 - edited
okaythen

A better post-game experience.
Wifi battles aren't for everyone.
X and Y had the least amount of
playtime out of all the pokemon games for me.
Also make the game harder and change EXP share to what RSE had.

Reply May 4, 2014 - edited
Xerepic

Not taunting us with great moves that you can only get from a Move Tutor from 20 generations prior to the current

Reply May 4, 2014 - edited
tuffghost

[quote=GalInRealLife]no more new pokemons pls[/quote]

quoting this post because I ponder about the future of pokemon.

what are they going to do once we reach 1000+ mons? generation 6 offered very few new pokemon. I think GF is starting to realize they have a whole lot of creatures to utilize and there's no point in adding 150+ every time around.

but once we have too many mons to handle, what then? what if they decided to reboot the franchise? all new universe, pikachu and purrin stick around though.

Reply May 4, 2014 - edited
GalInRealLife

no more new pokemons pls

Reply May 4, 2014 - edited
Kiritsugu

gen 3 remake

Reply May 3, 2014 - edited
Amped

make the battles more damn difficult

Reply May 3, 2014 - edited
Nolen

Pokemon Dating Sim. Play as a Ditto that can create multiple relationships with over 600 Pokemon

Reply May 3, 2014 - edited
Amuro

1. Make improvements introduced in a game appear in every subsequent game. X/Y had the right idea by carrying over additions in B2/W2, such as the prompt to use another repel and being able to move items directly from one Pokemon to another. They could still do better though. Some missing improvements in X/Y include that free slot (which I vastly appreciated), running without holding B, and the V.S. Seeker. The Pokemon Amie seems more meaningful than the follow feature in HG/SS, and it should definitely carry over to future generations, rather than being Gen 6 exclusive.

2. Introduce items that increase and decrease IVs (purchasable with BP, perhaps?). Getting perfect IVs in essential stats isn't so bad now thanks to Friend Safari and Destiny Knot. I'm against removing them altogether since there are cases where 0 in speed and attack are preferred (the former for trick room teams, the latter for minimizing confusion damage on special attackers). At a reasonable cost, these items will make getting the right Hidden Power type easier.

3. Introduce an item that changes the Pokemon's ability to its hidden ability. Perhaps at the same price, or slightly more expensive than the current ability capsule.

4. Expand the move pools of certain existing Pokemon (e.g. Leafeon), and continue to adjust base stats of older Pokemon (e.g. Sunflora). The idea here is to make certain Pokemon more useful and less outclassed. New Megas can contribute to this as well.

@Ness In my opinion, the battle system is fine. Every gen brings a new style of battling (e.g. stealth rocks and offensive teams dominated Gen 4, and weather wars dominated Gen 5). Don't know what Gen 6's competitive scene looks like yet since I'm waiting for Z, but I'd imagine Megas and the new fairy type make a big difference. The new move tutors we get with third versions usually spices things up in the middle of a Gen as well. Pokemon has been mainly about building off of previous games, and any radical change in the core gameplay is better left to spin-offs.

Reply May 3, 2014 - edited
Mewtwo

more eevee evolutions

Reply May 3, 2014 - edited
esteban

every gym and elite four having 6 pokes that are high leveled and smarter in battles. have a bigger variety in pokemon types, theres like 100 normal/flying that are all useless
A poison fire would be cool 2x weak to ground so its not OP
electric grass
electric poison
electric ice
fire grass
bug ice
rock fire (slugma is a pathetic pokemon)
ghost pyschic
normal fighting
more pokes that arent legendaries (steel/fire, dragon/steel, ghost/dragon, fire/water

Reply May 3, 2014 - edited
LeadIn

More inverse or air battle gym leader/ elite four

Reply May 3, 2014 - edited
ToriLikesYou

A dark type gym and a poison type legendary.

Reply May 3, 2014 - edited
Ness

Spice up the battle system so that it isn't the same turn-based stuff we've been seeing for the past 16 years.

Seriously, I've been playing since RBY and I've lost interest in pokemon because it's essentially the same stuff every game.

I actually think that dynamic battles deviating away from turn-based would actually be fun.

Reply May 3, 2014 - edited